[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_3d<r32float>; | |
fn textureStore_eb702f() { | |
textureStore(arg_0, vec3<i32>(), vec4<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureStore_eb702f(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureStore_eb702f(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureStore_eb702f(); | |
} |