| #version 310 es | |
| struct UBO { | |
| int dynamic_idx; | |
| }; | |
| struct Result { | |
| int tint_symbol; | |
| }; | |
| struct SSBO { | |
| int data[4]; | |
| }; | |
| layout(binding = 0, std140) | |
| uniform ubo_block_1_ubo { | |
| UBO inner; | |
| } v; | |
| layout(binding = 2, std430) | |
| buffer result_block_1_ssbo { | |
| Result inner; | |
| } v_1; | |
| layout(binding = 1, std430) | |
| buffer ssbo_block_1_ssbo { | |
| SSBO inner; | |
| } v_2; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| uint v_3 = min(uint(v.inner.dynamic_idx), 3u); | |
| v_1.inner.tint_symbol = v_2.inner.data[v_3]; | |
| } |