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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DEVICEVK_H_
#define DAWNNATIVE_VULKAN_DEVICEVK_H_
#include "dawn_native/dawn_platform.h"
#include "common/Serial.h"
#include "common/SerialQueue.h"
#include "dawn_native/Device.h"
#include "dawn_native/vulkan/Forward.h"
#include "dawn_native/vulkan/VulkanFunctions.h"
#include "dawn_native/vulkan/VulkanInfo.h"
#include <memory>
#include <queue>
namespace dawn_native { namespace vulkan {
class Adapter;
class BufferUploader;
class FencedDeleter;
class MapRequestTracker;
class MemoryAllocator;
class RenderPassCache;
class Device : public DeviceBase {
public:
Device(Adapter* adapter);
~Device();
MaybeError Initialize();
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
const VulkanFunctions fn;
VkInstance GetVkInstance() const;
const VulkanDeviceInfo& GetDeviceInfo() const;
VkDevice GetVkDevice() const;
uint32_t GetGraphicsQueueFamily() const;
VkQueue GetQueue() const;
BufferUploader* GetBufferUploader() const;
FencedDeleter* GetFencedDeleter() const;
MapRequestTracker* GetMapRequestTracker() const;
MemoryAllocator* GetMemoryAllocator() const;
RenderPassCache* GetRenderPassCache() const;
VkCommandBuffer GetPendingCommandBuffer();
Serial GetPendingCommandSerial() const override;
void SubmitPendingCommands();
void AddWaitSemaphore(VkSemaphore semaphore);
// Dawn API
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
Serial GetCompletedCommandSerial() const final override;
Serial GetLastSubmittedCommandSerial() const final override;
void TickImpl() override;
ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size) override;
private:
ResultOrError<BindGroupBase*> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;
ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) override;
ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) override;
ResultOrError<QueueBase*> CreateQueueImpl() override;
ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl(
const RenderPipelineDescriptor* descriptor) override;
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor) override;
ResultOrError<SwapChainBase*> CreateSwapChainImpl(
const SwapChainDescriptor* descriptor) override;
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
ResultOrError<VulkanDeviceKnobs> CreateDevice(VkPhysicalDevice physicalDevice);
void GatherQueueFromDevice();
// To make it easier to use fn it is a public const member. However
// the Device is allowed to mutate them through these private methods.
VulkanFunctions* GetMutableFunctions();
VulkanDeviceInfo mDeviceInfo = {};
VkDevice mVkDevice = VK_NULL_HANDLE;
uint32_t mQueueFamily = 0;
VkQueue mQueue = VK_NULL_HANDLE;
std::unique_ptr<FencedDeleter> mDeleter;
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
std::unique_ptr<MemoryAllocator> mMemoryAllocator;
std::unique_ptr<RenderPassCache> mRenderPassCache;
VkFence GetUnusedFence();
void CheckPassedFences();
// We track which operations are in flight on the GPU with an increasing serial.
// This works only because we have a single queue. Each submit to a queue is associated
// to a serial and a fence, such that when the fence is "ready" we know the operations
// have finished.
std::queue<std::pair<VkFence, Serial>> mFencesInFlight;
std::vector<VkFence> mUnusedFences;
Serial mCompletedSerial = 0;
Serial mLastSubmittedSerial = 0;
struct CommandPoolAndBuffer {
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
};
CommandPoolAndBuffer GetUnusedCommands();
void RecycleCompletedCommands();
void FreeCommands(CommandPoolAndBuffer* commands);
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
std::vector<CommandPoolAndBuffer> mUnusedCommands;
CommandPoolAndBuffer mPendingCommands;
std::vector<VkSemaphore> mWaitSemaphores;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DEVICEVK_H_