#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(binding = 0, std140) uniform u_block_std140_ubo { | |
f16vec3 inner_0; | |
f16vec3 inner_1; | |
f16vec3 inner_2; | |
} u; | |
f16mat3 load_u_inner() { | |
return f16mat3(u.inner_0, u.inner_1, u.inner_2); | |
} | |
void tint_symbol() { | |
f16mat3 x = load_u_inner(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |