| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(binding = 0, std140) uniform u_block_std140_ubo { | |
| f16vec4 inner_0; | |
| f16vec4 inner_1; | |
| f16vec4 inner_2; | |
| } u; | |
| f16mat3x4 load_u_inner() { | |
| return f16mat3x4(u.inner_0, u.inner_1, u.inner_2); | |
| } | |
| void tint_symbol() { | |
| f16mat3x4 x = load_u_inner(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |