cbuffer cbuffer_u : register(b0, space0) { | |
uint4 u[3]; | |
}; | |
float3x4 u_load(uint offset) { | |
const uint scalar_offset = ((offset + 0u)) / 4; | |
const uint scalar_offset_1 = ((offset + 16u)) / 4; | |
const uint scalar_offset_2 = ((offset + 32u)) / 4; | |
return float3x4(asfloat(u[scalar_offset / 4]), asfloat(u[scalar_offset_1 / 4]), asfloat(u[scalar_offset_2 / 4])); | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
const float3x4 x = u_load(0u); | |
return; | |
} |