| #version 310 es | |
| layout(binding = 0, std140) uniform u_block_std140_ubo { | |
| vec2 inner_0; | |
| vec2 inner_1; | |
| vec2 inner_2; | |
| vec2 inner_3; | |
| } u; | |
| mat4x2 load_u_inner() { | |
| return mat4x2(u.inner_0, u.inner_1, u.inner_2, u.inner_3); | |
| } | |
| void tint_symbol() { | |
| mat4x2 x = load_u_inner(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |