#version 310 es | |
layout(binding = 0, std140) uniform u_block_std140_ubo { | |
vec2 inner_0; | |
vec2 inner_1; | |
vec2 inner_2; | |
vec2 inner_3; | |
} u; | |
mat4x2 load_u_inner() { | |
return mat4x2(u.inner_0, u.inner_1, u.inner_2, u.inner_3); | |
} | |
void tint_symbol() { | |
mat4x2 x = load_u_inner(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |