| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[4]; |
| }; |
| |
| float4x3 u_load(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| const uint scalar_offset_3 = ((offset + 48u)) / 4; |
| return float4x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz), asfloat(u[scalar_offset_2 / 4].xyz), asfloat(u[scalar_offset_3 / 4].xyz)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const float4x3 x = u_load(0u); |
| return; |
| } |