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b3d38dfc0fc473b40d7b0bb0a170af2587796639
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/
test
/
tint
/
buffer
/
uniform
/
types
/
mat4x3_f32.wgsl.expected.glsl
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#version 310 es
layout
(
binding
=
0
,
std140
)
uniform u_block_ubo
{
mat4x3 inner
;
}
u
;
void
tint_symbol
()
{
mat4x3 x
=
u
.
inner
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}