| struct Inner { |
| float f; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[1]; |
| }; |
| |
| Inner tint_symbol_1(uint4 buffer[1], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const Inner tint_symbol_3 = {asfloat(buffer[scalar_offset / 4][scalar_offset % 4])}; |
| return tint_symbol_3; |
| } |
| |
| S tint_symbol(uint4 buffer[1], uint offset) { |
| const S tint_symbol_4 = {tint_symbol_1(buffer, (offset + 0u))}; |
| return tint_symbol_4; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const S x = tint_symbol(u, 0u); |
| return; |
| } |