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b3d38dfc0fc473b40d7b0bb0a170af2587796639
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test
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tint
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buffer
/
uniform
/
types
/
struct_f16.wgsl
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enable f16
;
struct
Inner
{
scalar_f16
:
f16
,
vec3_f16
:
vec3
<f16>
,
mat2x4_f16
:
mat2x4
<f16>
,
};
struct
S
{
inner
:
Inner
,
};
@group
(
0
)
@binding
(
0
)
var
<uniform>
u
:
S
;
@compute
@workgroup_size
(
1
)
fn main
()
{
let
x
=
u
;
}