| struct Inner { |
| float scalar_f32; |
| float3 vec3_f32; |
| float2x4 mat2x4_f32; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[4]; |
| }; |
| |
| float2x4 u_load_4(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x4(asfloat(u[scalar_offset / 4]), asfloat(u[scalar_offset_1 / 4])); |
| } |
| |
| Inner u_load_1(uint offset) { |
| const uint scalar_offset_2 = ((offset + 0u)) / 4; |
| const uint scalar_offset_3 = ((offset + 16u)) / 4; |
| const Inner tint_symbol = {asfloat(u[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(u[scalar_offset_3 / 4].xyz), u_load_4((offset + 32u))}; |
| return tint_symbol; |
| } |
| |
| S u_load(uint offset) { |
| const S tint_symbol_1 = {u_load_1((offset + 0u))}; |
| return tint_symbol_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const S x = u_load(0u); |
| return; |
| } |