| #version 310 es | |
| struct Inner { | |
| float scalar_f32; | |
| uint pad; | |
| uint pad_1; | |
| uint pad_2; | |
| vec3 vec3_f32; | |
| uint pad_3; | |
| mat2x4 mat2x4_f32; | |
| }; | |
| struct S { | |
| Inner inner; | |
| }; | |
| layout(binding = 0, std140) uniform u_block_ubo { | |
| S inner; | |
| } u; | |
| void tint_symbol() { | |
| S x = u.inner; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |