#version 310 es | |
struct Inner { | |
float scalar_f32; | |
uint pad; | |
uint pad_1; | |
uint pad_2; | |
vec3 vec3_f32; | |
uint pad_3; | |
mat2x4 mat2x4_f32; | |
}; | |
struct S { | |
Inner inner; | |
}; | |
layout(binding = 0, std140) uniform u_block_ubo { | |
S inner; | |
} u; | |
void tint_symbol() { | |
S x = u.inner; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |