| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Inner_tint_packed_vec3 { |
| /* 0x0000 */ float scalar_f32; |
| /* 0x0004 */ tint_array<int8_t, 12> tint_pad; |
| /* 0x0010 */ packed_float3 vec3_f32; |
| /* 0x001c */ tint_array<int8_t, 4> tint_pad_1; |
| /* 0x0020 */ float2x4 mat2x4_f32; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ Inner_tint_packed_vec3 inner; |
| }; |
| |
| struct Inner { |
| float scalar_f32; |
| float3 vec3_f32; |
| float2x4 mat2x4_f32; |
| }; |
| |
| Inner tint_unpack_vec3_in_composite(Inner_tint_packed_vec3 in) { |
| Inner result = {}; |
| result.scalar_f32 = in.scalar_f32; |
| result.vec3_f32 = float3(in.vec3_f32); |
| result.mat2x4_f32 = in.mat2x4_f32; |
| return result; |
| } |
| |
| struct S { |
| Inner inner; |
| }; |
| |
| S tint_unpack_vec3_in_composite_1(S_tint_packed_vec3 in) { |
| S result = {}; |
| result.inner = tint_unpack_vec3_in_composite(in.inner); |
| return result; |
| } |
| |
| kernel void tint_symbol(const constant S_tint_packed_vec3* tint_symbol_1 [[buffer(0)]]) { |
| S const x = tint_unpack_vec3_in_composite_1(*(tint_symbol_1)); |
| return; |
| } |
| |