#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(binding = 0, std140) uniform u_block_ubo { | |
f16vec2 inner; | |
} u; | |
void tint_symbol() { | |
f16vec2 x = u.inner; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |