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b3d38dfc0fc473b40d7b0bb0a170af2587796639
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test
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tint
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buffer
/
uniform
/
types
/
vec3_f32.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
const
constant packed_float3
*
tint_symbol_1
[[
buffer
(
0
)]])
{
float3
const
x
=
float3
(*(
tint_symbol_1
));
return
;
}