| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| float a; |
| }; |
| |
| kernel void tint_symbol() { |
| bool bool_var = false; |
| bool const bool_let = false; |
| int i32_var = 0; |
| int const i32_let = 0; |
| uint u32_var = 0u; |
| uint const u32_let = 0u; |
| float f32_var = 0.0f; |
| float const f32_let = 0.0f; |
| int2 v2i32_var = int2(0); |
| int2 const v2i32_let = int2(0); |
| uint3 v3u32_var = uint3(0u); |
| uint3 const v3u32_let = uint3(0u); |
| float4 v4f32_var = float4(0.0f); |
| float4 const v4f32_let = float4(0.0f); |
| float2x3 m2x3_var = float2x3(float3(0.0f), float3(0.0f)); |
| float3x4 const m3x4_let = float3x4(float4(0.0f), float4(0.0f), float4(0.0f)); |
| tint_array<float, 4> arr_var = tint_array<float, 4>{}; |
| tint_array<float, 4> const arr_let = tint_array<float, 4>{}; |
| S struct_var = S{}; |
| S const struct_let = S{}; |
| return; |
| } |
| |