| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| float a; |
| }; |
| |
| kernel void tint_symbol() { |
| thread bool tint_symbol_3 = false; |
| thread int tint_symbol_4 = 0; |
| thread uint tint_symbol_5 = 0u; |
| thread float tint_symbol_6 = 0.0f; |
| thread int2 tint_symbol_7 = int2(0); |
| thread uint3 tint_symbol_8 = uint3(0u); |
| thread float4 tint_symbol_9 = float4(0.0f); |
| thread float2x3 tint_symbol_10 = float2x3(float3(0.0f), float3(0.0f)); |
| thread tint_array<float, 4> tint_symbol_11 = tint_array<float, 4>{}; |
| thread S tint_symbol_12 = S{}; |
| tint_symbol_3 = false; |
| tint_symbol_4 = 0; |
| tint_symbol_5 = 0u; |
| tint_symbol_6 = 0.0f; |
| tint_symbol_7 = int2(0); |
| tint_symbol_8 = uint3(0u); |
| tint_symbol_9 = float4(0.0f); |
| tint_symbol_10 = float2x3(float3(0.0f), float3(0.0f)); |
| tint_array<float, 4> const tint_symbol_1 = tint_array<float, 4>{}; |
| tint_symbol_11 = tint_symbol_1; |
| S const tint_symbol_2 = S{}; |
| tint_symbol_12 = tint_symbol_2; |
| return; |
| } |
| |