Roll vulkan-deps from 678a2478c729 to 5a68db9f6cfb (26 revisions)

https://chromium.googlesource.com/vulkan-deps.git/+log/678a2478c729..5a68db9f6cfb

Also rolling transitive DEPS:
  https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/168d452a4f460d24b588fed08477a81c44ee27a1..a0b513644803358f66ea6379e5d206963835afac
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/58dc0b3eb014f6ad4677177ef7ed03214e647d8b..d34072656009319e6c39368121d6cba4a790b889
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers/+log/8d6039a455a7ecc7d2a592ff97f62db4e59b70bf..e3b1eec08173d6b825cd3ac88c885a63b621504a
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/7b909b404b1fbb62fd3feae08caf06a88f63500a..5f157b62e333c63260d05d81bf66faa216ab0fb8
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools/+log/6d586e9a4f0d5ffdef862149adaf1ec6b3130182..2a863f5ae6ee77baa882648581aab70530c2aefe
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries/+log/c0e15b2c46f9ae2314925cbbe9d97ed6ea8a717d..c279fa4350059faac3d2365df0538977e7e5b097
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/0bf590d3dec5ba19292bed7235314cb4054b4c68..b6bb93b41ee6f9ead120822f66fcd6e72332cad4

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC amaiorano@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I5d08c7cae7110e50942ce028f634bc80336111b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/325356
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
9 files changed
tree: 2f01572757940d4678e9f4f37ca8449e11ea9afc
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.