Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf1ac6f66690eff7ae2cad2ac2c2df89.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.
Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/dawn.json b/dawn.json
index 63d52d6..82b243a 100644
--- a/dawn.json
+++ b/dawn.json
@@ -934,11 +934,11 @@
"category": "object",
"methods": [
{
- "name": "create default texture view",
+ "name": "create default view",
"returns": "texture view"
},
{
- "name": "create texture view",
+ "name": "create view",
"returns": "texture view",
"args": [
{"name": "descriptor", "type": "texture view descriptor", "annotation": "const*"}
diff --git a/examples/Animometer.cpp b/examples/Animometer.cpp
index 020a512..263f35c 100644
--- a/examples/Animometer.cpp
+++ b/examples/Animometer.cpp
@@ -138,7 +138,7 @@
size_t i = 0;
- utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
+ utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
diff --git a/examples/CHelloTriangle.cpp b/examples/CHelloTriangle.cpp
index 3ef4d02..c79f557 100644
--- a/examples/CHelloTriangle.cpp
+++ b/examples/CHelloTriangle.cpp
@@ -117,7 +117,7 @@
DawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain);
DawnTextureView backbufferView;
{
- backbufferView = dawnTextureCreateDefaultTextureView(backbuffer);
+ backbufferView = dawnTextureCreateDefaultView(backbuffer);
}
DawnRenderPassDescriptor renderpassInfo;
DawnRenderPassColorAttachmentDescriptor colorAttachment;
diff --git a/examples/ComputeBoids.cpp b/examples/ComputeBoids.cpp
index 049c94f..ae4234c 100644
--- a/examples/ComputeBoids.cpp
+++ b/examples/ComputeBoids.cpp
@@ -273,7 +273,7 @@
}
{
- utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
+ utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(renderPipeline);
diff --git a/examples/CppHelloTriangle.cpp b/examples/CppHelloTriangle.cpp
index f13d0ba..b560d79 100644
--- a/examples/CppHelloTriangle.cpp
+++ b/examples/CppHelloTriangle.cpp
@@ -135,7 +135,7 @@
pipeline = device.CreateRenderPipeline(&descriptor);
- dawn::TextureView view = texture.CreateDefaultTextureView();
+ dawn::TextureView view = texture.CreateDefaultView();
bindGroup = utils::MakeBindGroup(device, bgl, {
{0, sampler},
@@ -150,7 +150,7 @@
if (s.b >= 1.0f) {s.b = 0.0f;}
dawn::Texture backbuffer = swapchain.GetNextTexture();
- utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
+ utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
static const uint64_t vertexBufferOffsets[1] = {0};
diff --git a/examples/CubeReflection.cpp b/examples/CubeReflection.cpp
index 7e6119b..56263d4 100644
--- a/examples/CubeReflection.cpp
+++ b/examples/CubeReflection.cpp
@@ -260,7 +260,7 @@
cameraBuffer.SetSubData(0, sizeof(CameraData), reinterpret_cast<uint8_t*>(&cameraData));
dawn::Texture backbuffer = swapchain.GetNextTexture();
- utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
+ utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
diff --git a/examples/SampleUtils.cpp b/examples/SampleUtils.cpp
index e979467..678b4bf 100644
--- a/examples/SampleUtils.cpp
+++ b/examples/SampleUtils.cpp
@@ -167,7 +167,7 @@
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
- return depthStencilTexture.CreateDefaultTextureView();
+ return depthStencilTexture.CreateDefaultView();
}
bool InitSample(int argc, const char** argv) {
diff --git a/examples/glTFViewer/glTFViewer.cpp b/examples/glTFViewer/glTFViewer.cpp
index af7350f..aebf943 100644
--- a/examples/glTFViewer/glTFViewer.cpp
+++ b/examples/glTFViewer/glTFViewer.cpp
@@ -466,7 +466,7 @@
dawn::CommandBuffer cmdbuf = encoder.Finish();
queue.Submit(1, &cmdbuf);
- textures[iTextureID] = oTexture.CreateDefaultTextureView();
+ textures[iTextureID] = oTexture.CreateDefaultView();
}
}
@@ -593,7 +593,7 @@
const auto& defaultSceneNodes = scene.scenes.at(scene.defaultScene);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
- utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
+ utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
for (const auto& n : defaultSceneNodes) {
diff --git a/src/dawn_native/Texture.cpp b/src/dawn_native/Texture.cpp
index 9d584e8..22a62e7 100644
--- a/src/dawn_native/Texture.cpp
+++ b/src/dawn_native/Texture.cpp
@@ -381,7 +381,7 @@
return mSampleCount > 1;
}
- TextureViewBase* TextureBase::CreateDefaultTextureView() {
+ TextureViewBase* TextureBase::CreateDefaultView() {
TextureViewDescriptor descriptor = {};
if (!IsError()) {
@@ -391,7 +391,7 @@
return GetDevice()->CreateTextureView(this, &descriptor);
}
- TextureViewBase* TextureBase::CreateTextureView(const TextureViewDescriptor* descriptor) {
+ TextureViewBase* TextureBase::CreateView(const TextureViewDescriptor* descriptor) {
return GetDevice()->CreateTextureView(this, descriptor);
}
diff --git a/src/dawn_native/Texture.h b/src/dawn_native/Texture.h
index 15c3dcd..abfce11 100644
--- a/src/dawn_native/Texture.h
+++ b/src/dawn_native/Texture.h
@@ -65,8 +65,8 @@
bool IsMultisampledTexture() const;
// Dawn API
- TextureViewBase* CreateDefaultTextureView();
- TextureViewBase* CreateTextureView(const TextureViewDescriptor* descriptor);
+ TextureViewBase* CreateDefaultView();
+ TextureViewBase* CreateView(const TextureViewDescriptor* descriptor);
void Destroy();
protected:
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index 4466cdf..3a46286 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -251,7 +251,7 @@
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
dawn::Texture texture = device.CreateTexture(&descriptor);
- dawn::TextureView textureView = texture.CreateDefaultTextureView();
+ dawn::TextureView textureView = texture.CreateDefaultView();
int width = kRTSize, height = kRTSize;
int widthInBytes = width * sizeof(RGBA8);
diff --git a/src/tests/end2end/ClipSpaceTests.cpp b/src/tests/end2end/ClipSpaceTests.cpp
index bd5e9f1..ee3663f 100644
--- a/src/tests/end2end/ClipSpaceTests.cpp
+++ b/src/tests/end2end/ClipSpaceTests.cpp
@@ -76,7 +76,7 @@
dawn::Texture depthStencilTexture = Create2DTextureForTest(dawn::TextureFormat::D32FloatS8Uint);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {colorTexture.CreateDefaultTextureView()}, depthStencilTexture.CreateDefaultTextureView());
+ {colorTexture.CreateDefaultView()}, depthStencilTexture.CreateDefaultView());
renderPassDescriptor.cColorAttachmentsInfoPtr[0]->clearColor = {0.0, 1.0, 0.0, 1.0};
renderPassDescriptor.cColorAttachmentsInfoPtr[0]->loadOp = dawn::LoadOp::Clear;
diff --git a/src/tests/end2end/ColorStateTests.cpp b/src/tests/end2end/ColorStateTests.cpp
index 1744285..e83a57a 100644
--- a/src/tests/end2end/ColorStateTests.cpp
+++ b/src/tests/end2end/ColorStateTests.cpp
@@ -766,7 +766,7 @@
for (uint32_t i = 0; i < 4; ++i) {
renderTargets[i] = device.CreateTexture(&descriptor);
- renderTargetViews[i] = renderTargets[i].CreateDefaultTextureView();
+ renderTargetViews[i] = renderTargets[i].CreateDefaultView();
}
utils::ComboRenderPassDescriptor renderPass({renderTargetViews[0], renderTargetViews[1],
diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp
index 4e6bf8e..e700cea 100644
--- a/src/tests/end2end/DepthStencilStateTests.cpp
+++ b/src/tests/end2end/DepthStencilStateTests.cpp
@@ -37,7 +37,7 @@
renderTargetDescriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
renderTarget = device.CreateTexture(&renderTargetDescriptor);
- renderTargetView = renderTarget.CreateDefaultTextureView();
+ renderTargetView = renderTarget.CreateDefaultView();
dawn::TextureDescriptor depthDescriptor;
depthDescriptor.dimension = dawn::TextureDimension::e2D;
@@ -51,7 +51,7 @@
depthDescriptor.usage = dawn::TextureUsageBit::OutputAttachment;
depthTexture = device.CreateTexture(&depthDescriptor);
- depthTextureView = depthTexture.CreateDefaultTextureView();
+ depthTextureView = depthTexture.CreateDefaultView();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
diff --git a/src/tests/end2end/IOSurfaceWrappingTests.cpp b/src/tests/end2end/IOSurfaceWrappingTests.cpp
index c7f1fb7..4c9736c 100644
--- a/src/tests/end2end/IOSurfaceWrappingTests.cpp
+++ b/src/tests/end2end/IOSurfaceWrappingTests.cpp
@@ -239,7 +239,7 @@
textureDescriptor.usage = dawn::TextureUsageBit::Sampled;
dawn::Texture wrappingTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
- dawn::TextureView textureView = wrappingTexture.CreateDefaultTextureView();
+ dawn::TextureView textureView = wrappingTexture.CreateDefaultView();
dawn::SamplerDescriptor samplerDescriptor = utils::GetDefaultSamplerDescriptor();
dawn::Sampler sampler = device.CreateSampler(&samplerDescriptor);
@@ -331,7 +331,7 @@
textureDescriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture ioSurfaceTexture = WrapIOSurface(&textureDescriptor, ioSurface, 0);
- dawn::TextureView ioSurfaceView = ioSurfaceTexture.CreateDefaultTextureView();
+ dawn::TextureView ioSurfaceView = ioSurfaceTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPassDescriptor({ioSurfaceView}, {});
renderPassDescriptor.cColorAttachmentsInfoPtr[0]->clearColor = {1 / 255.0f, 2 / 255.0f,
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index 76d3c11..11e2c0a 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -28,9 +28,9 @@
void InitTexturesForTest() {
mMultisampledColorView =
- CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultTextureView();
+ CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultView();
mResolveTexture = CreateTextureForOutputAttachment(kColorFormat, 1);
- mResolveView = mResolveTexture.CreateDefaultTextureView();
+ mResolveView = mResolveTexture.CreateDefaultView();
}
dawn::RenderPipeline CreateRenderPipelineWithOneOutputForTest(bool testDepth) {
@@ -143,7 +143,7 @@
dawn::Texture depthStencilTexture =
CreateTextureForOutputAttachment(kDepthStencilFormat, kSampleCount);
renderPass.cDepthStencilAttachmentInfo.attachment =
- depthStencilTexture.CreateDefaultTextureView();
+ depthStencilTexture.CreateDefaultView();
renderPass.depthStencilAttachment = &renderPass.cDepthStencilAttachmentInfo;
}
@@ -338,9 +338,9 @@
// Test doing MSAA resolve into multiple resolve targets works correctly.
TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargets) {
dawn::TextureView multisampledColorView2 =
- CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultTextureView();
+ CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultView();
dawn::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
- dawn::TextureView resolveView2 = resolveTexture2.CreateDefaultTextureView();
+ dawn::TextureView resolveView2 = resolveTexture2.CreateDefaultView();
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
@@ -392,7 +392,7 @@
// In second render pass we do MSAA resolve into resolveTexture2.
{
- dawn::TextureView resolveView2 = resolveTexture2.CreateDefaultTextureView();
+ dawn::TextureView resolveView2 = resolveTexture2.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateComboRenderPassDescriptorForTest(
{mMultisampledColorView}, {resolveView2}, dawn::LoadOp::Load, dawn::LoadOp::Load,
kTestDepth);
@@ -425,7 +425,7 @@
dawn::Texture resolveTexture =
CreateTextureForOutputAttachment(kColorFormat, 1, kBaseMipLevel + 1, 1);
- dawn::TextureView resolveView = resolveTexture.CreateTextureView(&textureViewDescriptor);
+ dawn::TextureView resolveView = resolveTexture.CreateView(&textureViewDescriptor);
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
constexpr dawn::Color kGreen = {0.0f, 0.8f, 0.0f, 0.8f};
@@ -454,7 +454,7 @@
// TODO(jiawei.shao@intel.com): investigate why this case fails on Intel and Nvidia.
DAWN_SKIP_TEST_IF(IsMetal() && (IsIntel() || IsNvidia()));
dawn::TextureView multisampledColorView2 =
- CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultTextureView();
+ CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateDefaultView();
dawn::TextureViewDescriptor baseTextureViewDescriptor;
baseTextureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
@@ -470,7 +470,7 @@
dawn::TextureViewDescriptor resolveViewDescriptor1 = baseTextureViewDescriptor;
resolveViewDescriptor1.baseArrayLayer = kBaseArrayLayer1;
resolveViewDescriptor1.baseMipLevel = kBaseMipLevel1;
- dawn::TextureView resolveView1 = resolveTexture1.CreateTextureView(&resolveViewDescriptor1);
+ dawn::TextureView resolveView1 = resolveTexture1.CreateView(&resolveViewDescriptor1);
// Create resolveTexture2 with (kBaseMipLevel2 + 1) mipmap levels and resolve into its last
// mipmap level.
@@ -481,7 +481,7 @@
dawn::TextureViewDescriptor resolveViewDescriptor2 = baseTextureViewDescriptor;
resolveViewDescriptor2.baseArrayLayer = kBaseArrayLayer2;
resolveViewDescriptor2.baseMipLevel = kBaseMipLevel2;
- dawn::TextureView resolveView2 = resolveTexture2.CreateTextureView(&resolveViewDescriptor2);
+ dawn::TextureView resolveView2 = resolveTexture2.CreateView(&resolveViewDescriptor2);
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::RenderPipeline pipeline = CreateRenderPipelineWithTwoOutputsForTest();
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index f3810d6..aadd9bc 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -69,7 +69,7 @@
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
renderTarget = device.CreateTexture(&descriptor);
- renderTargetView = renderTarget.CreateDefaultTextureView();
+ renderTargetView = renderTarget.CreateDefaultView();
RGBA8 zero(0, 0, 0, 0);
std::fill(expectZero.begin(), expectZero.end(), zero);
diff --git a/src/tests/end2end/RenderPassTests.cpp b/src/tests/end2end/RenderPassTests.cpp
index e38b929..afc5317 100644
--- a/src/tests/end2end/RenderPassTests.cpp
+++ b/src/tests/end2end/RenderPassTests.cpp
@@ -84,7 +84,7 @@
{
// In the first render pass we clear renderTarget1 to red and draw a blue triangle in the
// bottom left of renderTarget1.
- utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateDefaultTextureView()});
+ utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateDefaultView()});
renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {1.0f, 0.0f, 0.0f, 1.0f};
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
@@ -96,7 +96,7 @@
{
// In the second render pass we clear renderTarget2 to green and draw a blue triangle in the
// bottom left of renderTarget2.
- utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateDefaultTextureView()});
+ utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateDefaultView()});
renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
diff --git a/src/tests/end2end/SamplerTests.cpp b/src/tests/end2end/SamplerTests.cpp
index 215f91b..4e72fdd 100644
--- a/src/tests/end2end/SamplerTests.cpp
+++ b/src/tests/end2end/SamplerTests.cpp
@@ -113,7 +113,7 @@
dawn::CommandBuffer copy = encoder.Finish();
queue.Submit(1, ©);
- mTextureView = texture.CreateDefaultTextureView();
+ mTextureView = texture.CreateDefaultView();
}
void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) {
diff --git a/src/tests/end2end/TextureViewTests.cpp b/src/tests/end2end/TextureViewTests.cpp
index ac4f017..e2cf9ef 100644
--- a/src/tests/end2end/TextureViewTests.cpp
+++ b/src/tests/end2end/TextureViewTests.cpp
@@ -209,7 +209,7 @@
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = textureViewBaseMipLevel;
descriptor.mipLevelCount = 1;
- dawn::TextureView textureView = mTexture.CreateTextureView(&descriptor);
+ dawn::TextureView textureView = mTexture.CreateView(&descriptor);
const char* fragmentShader = R"(
#version 450
@@ -248,7 +248,7 @@
descriptor.arrayLayerCount = kTextureViewLayerCount;
descriptor.baseMipLevel = textureViewBaseMipLevel;
descriptor.mipLevelCount = 1;
- dawn::TextureView textureView = mTexture.CreateTextureView(&descriptor);
+ dawn::TextureView textureView = mTexture.CreateView(&descriptor);
const char* fragmentShader = R"(
#version 450
@@ -328,7 +328,7 @@
descriptor.baseArrayLayer = textureViewBaseLayer;
descriptor.arrayLayerCount = textureViewLayerCount;
- dawn::TextureView cubeMapTextureView = mTexture.CreateTextureView(&descriptor);
+ dawn::TextureView cubeMapTextureView = mTexture.CreateView(&descriptor);
// Check the data in the every face of the cube map (array) texture view.
for (uint32_t layer = 0; layer < textureViewLayerCount; ++layer) {
@@ -358,7 +358,7 @@
constexpr uint32_t kMipLevels = 1;
initTexture(kLayers, kMipLevels);
- dawn::TextureView textureView = mTexture.CreateDefaultTextureView();
+ dawn::TextureView textureView = mTexture.CreateDefaultView();
const char* fragmentShader = R"(
#version 450
@@ -486,7 +486,7 @@
descriptor.arrayLayerCount = 1;
descriptor.baseMipLevel = textureViewBaseLevel;
descriptor.mipLevelCount = 1;
- dawn::TextureView textureView = texture.CreateTextureView(&descriptor);
+ dawn::TextureView textureView = texture.CreateView(&descriptor);
dawn::ShaderModule vsModule = CreateDefaultVertexShaderModule(device);
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index 78563c4..cd4f6c8 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -47,7 +47,7 @@
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::Sampled;
mSampledTexture = device.CreateTexture(&descriptor);
- mSampledTextureView = mSampledTexture.CreateDefaultTextureView();
+ mSampledTextureView = mSampledTexture.CreateDefaultView();
}
}
@@ -223,7 +223,7 @@
viewDesc.arrayLayerCount = 0;
dawn::TextureView errorView;
- ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateTextureView(&viewDesc));
+ ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateView(&viewDesc));
binding.textureView = errorView;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@@ -301,7 +301,7 @@
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
dawn::Texture outputTexture = device.CreateTexture(&descriptor);
- dawn::TextureView outputTextureView = outputTexture.CreateDefaultTextureView();
+ dawn::TextureView outputTextureView = outputTexture.CreateDefaultView();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
}
diff --git a/src/tests/unittests/validation/CommandBufferValidationTests.cpp b/src/tests/unittests/validation/CommandBufferValidationTests.cpp
index a39989a..882fd03 100644
--- a/src/tests/unittests/validation/CommandBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/CommandBufferValidationTests.cpp
@@ -226,7 +226,7 @@
textureDescriptor.sampleCount = 1;
textureDescriptor.mipLevelCount = 1;
dawn::Texture texture = device.CreateTexture(&textureDescriptor);
- dawn::TextureView view = texture.CreateDefaultTextureView();
+ dawn::TextureView view = texture.CreateDefaultView();
// Create the bind group to use the texture as sampled
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
diff --git a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
index b532a95..12f68f7 100644
--- a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
@@ -69,11 +69,11 @@
dawn::TextureFormat format) {
dawn::Texture texture = CreateTexture(
device, dawn::TextureDimension::e2D, format, width, height, 1, 1);
- return texture.CreateDefaultTextureView();
+ return texture.CreateDefaultView();
}
// Using BeginRenderPass with no attachments isn't valid
-TEST_F(RenderPassDescriptorValidationTest, Empty) {
+TEST_F(RenderPassDescriptorValidationTest, Empty) {
utils::ComboRenderPassDescriptor renderPass({}, nullptr);
AssertBeginRenderPassError(&renderPass);
}
@@ -222,7 +222,7 @@
descriptor.format = kColorFormat;
descriptor.arrayLayerCount = 5;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassError(&renderPass);
}
@@ -233,7 +233,7 @@
descriptor.format = kDepthStencilFormat;
descriptor.arrayLayerCount = 5;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassError(&renderPass);
}
@@ -245,7 +245,7 @@
descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = 1;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -257,7 +257,7 @@
descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = 1;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -269,7 +269,7 @@
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.arrayLayerCount = 1;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -281,7 +281,7 @@
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.arrayLayerCount = 1;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -315,7 +315,7 @@
descriptor.format = kColorFormat;
descriptor.mipLevelCount = 2;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassError(&renderPass);
}
@@ -326,7 +326,7 @@
descriptor.format = kDepthStencilFormat;
descriptor.mipLevelCount = 2;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassError(&renderPass);
}
@@ -338,7 +338,7 @@
descriptor.baseMipLevel = 0;
descriptor.mipLevelCount = 1;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -350,7 +350,7 @@
descriptor.baseMipLevel = 0;
descriptor.mipLevelCount = 1;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -362,7 +362,7 @@
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.mipLevelCount = 1;
- dawn::TextureView colorTextureView = colorTexture.CreateTextureView(&descriptor);
+ dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -374,7 +374,7 @@
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.mipLevelCount = 1;
- dawn::TextureView depthStencilView = depthStencilTexture.CreateTextureView(&descriptor);
+ dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
@@ -394,8 +394,8 @@
dawn::Texture resolveTargetTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, kSampleCount);
- dawn::TextureView colorTextureView = colorTexture.CreateDefaultTextureView();
- dawn::TextureView resolveTargetTextureView = resolveTargetTexture.CreateDefaultTextureView();
+ dawn::TextureView colorTextureView = colorTexture.CreateDefaultView();
+ dawn::TextureView resolveTargetTextureView = resolveTargetTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTargetTextureView;
@@ -428,7 +428,7 @@
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, sampleCount);
- return colorTexture.CreateDefaultTextureView();
+ return colorTexture.CreateDefaultView();
}
};
@@ -467,7 +467,7 @@
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers2,
kLevelCount);
- dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultTextureView();
+ dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
@@ -480,7 +480,7 @@
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount2);
- dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultTextureView();
+ dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
@@ -496,7 +496,7 @@
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, 1, kUsage);
dawn::TextureView nonColorUsageResolveTextureView =
- nonColorUsageResolveTexture.CreateDefaultTextureView();
+ nonColorUsageResolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = nonColorUsageResolveTextureView;
@@ -514,7 +514,7 @@
errorTextureView.baseArrayLayer = kArrayLayers + 1;
ASSERT_DEVICE_ERROR(
dawn::TextureView errorResolveTarget =
- resolveTexture.CreateTextureView(&errorTextureView));
+ resolveTexture.CreateView(&errorTextureView));
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = errorResolveTarget;
@@ -536,7 +536,7 @@
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat2, kSize, kSize, kArrayLayers,
kLevelCount);
- dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultTextureView();
+ dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
@@ -563,7 +563,7 @@
firstMipLevelDescriptor.baseMipLevel = 0;
dawn::TextureView resolveTextureView =
- resolveTexture.CreateTextureView(&firstMipLevelDescriptor);
+ resolveTexture.CreateView(&firstMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
@@ -575,7 +575,7 @@
secondMipLevelDescriptor.baseMipLevel = 1;
dawn::TextureView resolveTextureView =
- resolveTexture.CreateTextureView(&secondMipLevelDescriptor);
+ resolveTexture.CreateView(&secondMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
@@ -590,7 +590,7 @@
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount, kSampleCount);
dawn::TextureView multisampledDepthStencilTextureView =
- multisampledDepthStencilTexture.CreateDefaultTextureView();
+ multisampledDepthStencilTexture.CreateDefaultView();
// It is not allowed to use a depth stencil attachment whose sample count is different from the
// one of the color attachment.
@@ -598,7 +598,7 @@
dawn::Texture depthStencilTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount);
- dawn::TextureView depthStencilTextureView = depthStencilTexture.CreateDefaultTextureView();
+ dawn::TextureView depthStencilTextureView = depthStencilTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass(
{CreateMultisampledColorTextureView()}, depthStencilTextureView);
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index 61fbfb9..0bb87fd 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -143,7 +143,7 @@
textureDescriptor.sampleCount = kMultisampledCount;
dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {multisampledColorTexture.CreateDefaultTextureView()});
+ {multisampledColorTexture.CreateDefaultView()});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -160,7 +160,7 @@
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+ {}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -179,7 +179,7 @@
textureDescriptor.sampleCount = kMultisampledCount;
dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {multisampledColorTexture.CreateDefaultTextureView()});
+ {multisampledColorTexture.CreateDefaultView()});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -196,7 +196,7 @@
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+ {}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
@@ -215,7 +215,7 @@
textureDescriptor.sampleCount = 1;
dawn::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor(
- { nonMultisampledColorTexture.CreateDefaultTextureView() });
+ { nonMultisampledColorTexture.CreateDefaultView() });
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass =
@@ -233,7 +233,7 @@
dawn::Texture multisampledDepthStencilTexture =
device.CreateTexture(&textureDescriptor);
utils::ComboRenderPassDescriptor renderPassDescriptor(
- {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+ {}, multisampledDepthStencilTexture.CreateDefaultView());
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
diff --git a/src/tests/unittests/validation/TextureValidationTests.cpp b/src/tests/unittests/validation/TextureValidationTests.cpp
index cfe722e..a88a7df 100644
--- a/src/tests/unittests/validation/TextureValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureValidationTests.cpp
@@ -115,7 +115,7 @@
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
- dawn::TextureView textureView = texture.CreateDefaultTextureView();
+ dawn::TextureView textureView = texture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({textureView});
@@ -138,7 +138,7 @@
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
- dawn::TextureView textureView = texture.CreateDefaultTextureView();
+ dawn::TextureView textureView = texture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({textureView});
diff --git a/src/tests/unittests/validation/TextureViewValidationTests.cpp b/src/tests/unittests/validation/TextureViewValidationTests.cpp
index 9eda487..707db08 100644
--- a/src/tests/unittests/validation/TextureViewValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureViewValidationTests.cpp
@@ -44,7 +44,7 @@
return device.CreateTexture(&descriptor);
}
-dawn::TextureViewDescriptor CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension dimension) {
+dawn::TextureViewDescriptor CreateDefaultViewDescriptor(dawn::TextureViewDimension dimension) {
dawn::TextureViewDescriptor descriptor;
descriptor.format = kDefaultTextureFormat;
descriptor.dimension = dimension;
@@ -60,13 +60,13 @@
dawn::Texture texture = Create2DArrayTexture(device, 1);
dawn::TextureViewDescriptor base2DTextureViewDescriptor =
- CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2D);
+ CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
// It is OK to create a 2D texture view on a 2D texture.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.arrayLayerCount = 1;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is an error to specify the layer count of the texture view > 1 when texture view dimension
@@ -74,7 +74,7 @@
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.arrayLayerCount = 2;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// It is OK to create a 1-layer 2D array texture view on a 2D texture.
@@ -82,14 +82,14 @@
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2DArray;
descriptor.arrayLayerCount = 1;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is an error to specify mipLevelCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.mipLevelCount = 0;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// It is an error to make the mip level out of range.
@@ -97,7 +97,7 @@
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.baseMipLevel = kDefaultMipLevels - 1;
descriptor.mipLevelCount = 2;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
}
@@ -108,35 +108,35 @@
dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
- CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2DArray);
+ CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2DArray);
// It is OK to create a 2D texture view on a 2D array texture.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::e2D;
descriptor.arrayLayerCount = 1;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is OK to create a 2D array texture view on a 2D array texture.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.arrayLayerCount = kDefaultArrayLayers;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is an error to specify arrayLayerCount == 0.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.arrayLayerCount = 0;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// It is an error to make the array layer out of range.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
}
@@ -147,14 +147,14 @@
dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
- CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2DArray);
+ CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2DArray);
// It is OK to create a cube map texture view with arrayLayerCount == 6.
{
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.arrayLayerCount = 6;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is an error to create a cube map texture view with arrayLayerCount != 6.
@@ -162,7 +162,7 @@
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.arrayLayerCount = 3;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
@@ -170,7 +170,7 @@
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.arrayLayerCount = 12;
- texture.CreateTextureView(&descriptor);
+ texture.CreateView(&descriptor);
}
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
@@ -178,7 +178,7 @@
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.arrayLayerCount = 11;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// It is an error to create a cube map texture view with width != height.
@@ -188,7 +188,7 @@
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::Cube;
descriptor.arrayLayerCount = 6;
- ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
}
// It is an error to create a cube map array texture view with width != height.
@@ -198,7 +198,7 @@
dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
descriptor.dimension = dawn::TextureViewDimension::CubeArray;
descriptor.arrayLayerCount = 12;
- ASSERT_DEVICE_ERROR(nonSquareTexture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
}
}
@@ -208,13 +208,13 @@
dawn::Texture texture = Create2DArrayTexture(device, 1);
dawn::TextureViewDescriptor base2DTextureViewDescriptor =
- CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2D);
+ CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
// It is an error to create a texture view in depth-stencil format on a RGBA texture.
{
dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
}
@@ -222,8 +222,8 @@
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
dawn::Texture texture = Create2DArrayTexture(device, 1);
dawn::TextureViewDescriptor descriptor =
- CreateDefaultTextureViewDescriptor(dawn::TextureViewDimension::e2D);
+ CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
texture.Destroy();
- ASSERT_DEVICE_ERROR(texture.CreateTextureView(&descriptor));
+ ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
-}
\ No newline at end of file
+}
diff --git a/src/tests/unittests/validation/ValidationTest.cpp b/src/tests/unittests/validation/ValidationTest.cpp
index d83b767..c673629 100644
--- a/src/tests/unittests/validation/ValidationTest.cpp
+++ b/src/tests/unittests/validation/ValidationTest.cpp
@@ -93,7 +93,7 @@
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
attachment = device.CreateTexture(&descriptor);
- dawn::TextureView view = attachment.CreateDefaultTextureView();
+ dawn::TextureView view = attachment.CreateDefaultView();
mColorAttachment.attachment = view;
mColorAttachment.resolveTarget = nullptr;
mColorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
diff --git a/src/tests/unittests/wire/WireInjectTextureTests.cpp b/src/tests/unittests/wire/WireInjectTextureTests.cpp
index 23da573..9cf0479 100644
--- a/src/tests/unittests/wire/WireInjectTextureTests.cpp
+++ b/src/tests/unittests/wire/WireInjectTextureTests.cpp
@@ -36,9 +36,9 @@
EXPECT_CALL(api, TextureReference(apiTexture));
ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
- dawnTextureCreateDefaultTextureView(reservation.texture);
+ dawnTextureCreateDefaultView(reservation.texture);
DawnTextureView apiDummyView = api.GetNewTextureView();
- EXPECT_CALL(api, TextureCreateDefaultTextureView(apiTexture)).WillOnce(Return(apiDummyView));
+ EXPECT_CALL(api, TextureCreateDefaultView(apiTexture)).WillOnce(Return(apiDummyView));
FlushClient();
}
diff --git a/src/utils/DawnHelpers.cpp b/src/utils/DawnHelpers.cpp
index 0aaa8a4..0fa9441 100644
--- a/src/utils/DawnHelpers.cpp
+++ b/src/utils/DawnHelpers.cpp
@@ -207,7 +207,7 @@
height(texHeight),
color(colorAttachment),
colorFormat(textureFormat),
- renderPassInfo({colorAttachment.CreateDefaultTextureView()}) {
+ renderPassInfo({colorAttachment.CreateDefaultView()}) {
}
BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,