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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/DawnHelpers.h"
namespace {
class RenderPassDescriptorValidationTest : public ValidationTest {
public:
void AssertBeginRenderPassSuccess(const dawn::RenderPassDescriptor* descriptor) {
dawn::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
commandEncoder.Finish();
}
void AssertBeginRenderPassError(const dawn::RenderPassDescriptor* descriptor) {
dawn::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
}
private:
dawn::CommandEncoder TestBeginRenderPass(const dawn::RenderPassDescriptor* descriptor) {
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
renderPassEncoder.EndPass();
return commandEncoder;
}
};
dawn::Texture CreateTexture(dawn::Device& device,
dawn::TextureDimension dimension,
dawn::TextureFormat format,
uint32_t width,
uint32_t height,
uint32_t arrayLayerCount,
uint32_t mipLevelCount,
uint32_t sampleCount = 1,
dawn::TextureUsageBit usage = dawn::TextureUsageBit::OutputAttachment) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dimension;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = arrayLayerCount;
descriptor.sampleCount = sampleCount;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
descriptor.usage = usage;
return device.CreateTexture(&descriptor);
}
dawn::TextureView Create2DAttachment(dawn::Device& device,
uint32_t width,
uint32_t height,
dawn::TextureFormat format) {
dawn::Texture texture = CreateTexture(
device, dawn::TextureDimension::e2D, format, width, height, 1, 1);
return texture.CreateDefaultView();
}
// Using BeginRenderPass with no attachments isn't valid
TEST_F(RenderPassDescriptorValidationTest, Empty) {
utils::ComboRenderPassDescriptor renderPass({}, nullptr);
AssertBeginRenderPassError(&renderPass);
}
// A render pass with only one color or one depth attachment is ok
TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
// One color attachment
{
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
utils::ComboRenderPassDescriptor renderPass({color});
AssertBeginRenderPassSuccess(&renderPass);
}
// One depth-stencil attachment
{
dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
utils::ComboRenderPassDescriptor renderPass({}, depthStencil);
AssertBeginRenderPassSuccess(&renderPass);
}
}
// Test OOB color attachment indices are handled
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
dawn::TextureView color1 = Create2DAttachment(device, 1, 1,
dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView color2 = Create2DAttachment(device, 1, 1,
dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView color3 = Create2DAttachment(device, 1, 1,
dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView color4 = Create2DAttachment(device, 1, 1,
dawn::TextureFormat::R8G8B8A8Unorm);
// For setting the color attachment, control case
{
utils::ComboRenderPassDescriptor renderPass({color1, color2, color3, color4});
AssertBeginRenderPassSuccess(&renderPass);
}
// For setting the color attachment, OOB
{
// We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
// kMaxColorAttachments(4) color attachments.
dawn::RenderPassColorAttachmentDescriptor colorAttachment1;
colorAttachment1.attachment = color1;
colorAttachment1.resolveTarget = nullptr;
colorAttachment1.clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
colorAttachment1.loadOp = dawn::LoadOp::Clear;
colorAttachment1.storeOp = dawn::StoreOp::Store;
dawn::RenderPassColorAttachmentDescriptor colorAttachment2 = colorAttachment1;
dawn::RenderPassColorAttachmentDescriptor colorAttachment3 = colorAttachment1;
dawn::RenderPassColorAttachmentDescriptor colorAttachment4 = colorAttachment1;
colorAttachment2.attachment = color2;
colorAttachment3.attachment = color3;
colorAttachment4.attachment = color4;
dawn::TextureView color5 = Create2DAttachment(device, 1, 1,
dawn::TextureFormat::R8G8B8A8Unorm);
dawn::RenderPassColorAttachmentDescriptor colorAttachment5 = colorAttachment1;
colorAttachment5.attachment = color5;
dawn::RenderPassColorAttachmentDescriptor* colorAttachments[] = {&colorAttachment1,
&colorAttachment2,
&colorAttachment3,
&colorAttachment4,
&colorAttachment5};
dawn::RenderPassDescriptor renderPass;
renderPass.colorAttachmentCount = kMaxColorAttachments + 1;
renderPass.colorAttachments = colorAttachments;
renderPass.depthStencilAttachment = nullptr;
AssertBeginRenderPassError(&renderPass);
}
}
// Attachments must have the same size
TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
dawn::TextureView color1x1A = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView color1x1B = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView color2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView depthStencil1x1 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
dawn::TextureView depthStencil2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::D32FloatS8Uint);
// Control case: all the same size (1x1)
{
utils::ComboRenderPassDescriptor renderPass({color1x1A, color1x1B}, depthStencil1x1);
AssertBeginRenderPassSuccess(&renderPass);
}
// One of the color attachments has a different size
{
utils::ComboRenderPassDescriptor renderPass({color1x1A, color2x2});
AssertBeginRenderPassError(&renderPass);
}
// The depth stencil attachment has a different size
{
utils::ComboRenderPassDescriptor renderPass({color1x1A, color1x1B}, depthStencil2x2);
AssertBeginRenderPassError(&renderPass);
}
}
// Attachments formats must match whether they are used for color or depth-stencil
TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
// Using depth-stencil for color
{
utils::ComboRenderPassDescriptor renderPass({depthStencil});
AssertBeginRenderPassError(&renderPass);
}
// Using color for depth-stencil
{
utils::ComboRenderPassDescriptor renderPass({}, color);
AssertBeginRenderPassError(&renderPass);
}
}
// Currently only texture views with arrayLayerCount == 1 are allowed to be color and depth stencil
// attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
constexpr uint32_t kLevelCount = 1;
constexpr uint32_t kSize = 32;
constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::D32FloatS8Uint;
constexpr uint32_t kArrayLayers = 10;
dawn::Texture colorTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
dawn::Texture depthStencilTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount);
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.arrayLayerCount = 5;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassError(&renderPass);
}
// Using 2D array texture view with arrayLayerCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.arrayLayerCount = 5;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassError(&renderPass);
}
// Using 2D array texture view that covers the first layer of the texture is OK for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D array texture view that covers the first layer is OK for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D array texture view that covers the last layer is OK for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D array texture view that covers the last layer is OK for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseArrayLayer = kArrayLayers - 1;
descriptor.arrayLayerCount = 1;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
}
// Only 2D texture views with mipLevelCount == 1 are allowed to be color attachments
TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
constexpr uint32_t kArrayLayers = 1;
constexpr uint32_t kSize = 32;
constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::D32FloatS8Uint;
constexpr uint32_t kLevelCount = 4;
dawn::Texture colorTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
dawn::Texture depthStencilTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount);
dawn::TextureViewDescriptor baseDescriptor;
baseDescriptor.dimension = dawn::TextureViewDimension::e2D;
baseDescriptor.baseArrayLayer = 0;
baseDescriptor.arrayLayerCount = kArrayLayers;
baseDescriptor.baseMipLevel = 0;
baseDescriptor.mipLevelCount = kLevelCount;
// Using 2D texture view with mipLevelCount > 1 is not allowed for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.mipLevelCount = 2;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassError(&renderPass);
}
// Using 2D texture view with mipLevelCount > 1 is not allowed for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.mipLevelCount = 2;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassError(&renderPass);
}
// Using 2D texture view that covers the first level of the texture is OK for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = 0;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D texture view that covers the first level is OK for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = 0;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D texture view that covers the last level is OK for color
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kColorFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.mipLevelCount = 1;
dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
AssertBeginRenderPassSuccess(&renderPass);
}
// Using 2D texture view that covers the last level is OK for depth stencil
{
dawn::TextureViewDescriptor descriptor = baseDescriptor;
descriptor.format = kDepthStencilFormat;
descriptor.baseMipLevel = kLevelCount - 1;
descriptor.mipLevelCount = 1;
dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
AssertBeginRenderPassSuccess(&renderPass);
}
}
// It is not allowed to set resolve target when the color attachment is non-multisampled.
TEST_F(RenderPassDescriptorValidationTest, NonMultisampledColorWithResolveTarget) {
static constexpr uint32_t kArrayLayers = 1;
static constexpr uint32_t kLevelCount = 1;
static constexpr uint32_t kSize = 32;
static constexpr uint32_t kSampleCount = 1;
static constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
dawn::Texture colorTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, kSampleCount);
dawn::Texture resolveTargetTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, kSampleCount);
dawn::TextureView colorTextureView = colorTexture.CreateDefaultView();
dawn::TextureView resolveTargetTextureView = resolveTargetTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({colorTextureView});
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTargetTextureView;
AssertBeginRenderPassError(&renderPass);
}
class MultisampledRenderPassDescriptorValidationTest : public RenderPassDescriptorValidationTest {
public:
utils::ComboRenderPassDescriptor CreateMultisampledRenderPass() {
return utils::ComboRenderPassDescriptor({CreateMultisampledColorTextureView()});
}
dawn::TextureView CreateMultisampledColorTextureView() {
return CreateColorTextureView(kSampleCount);
}
dawn::TextureView CreateNonMultisampledColorTextureView() {
return CreateColorTextureView(1);
}
static constexpr uint32_t kArrayLayers = 1;
static constexpr uint32_t kLevelCount = 1;
static constexpr uint32_t kSize = 32;
static constexpr uint32_t kSampleCount = 4;
static constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
private:
dawn::TextureView CreateColorTextureView(uint32_t sampleCount) {
dawn::Texture colorTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, sampleCount);
return colorTexture.CreateDefaultView();
}
};
// Tests on the use of multisampled textures as color attachments
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorAttachments) {
dawn::TextureView colorTextureView = CreateNonMultisampledColorTextureView();
dawn::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
dawn::TextureView multisampledColorTextureView = CreateMultisampledColorTextureView();
// It is allowed to use a multisampled color attachment without setting resolve target.
{
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
AssertBeginRenderPassSuccess(&renderPass);
}
// It is not allowed to use multiple color attachments with different sample counts.
{
utils::ComboRenderPassDescriptor renderPass(
{multisampledColorTextureView, colorTextureView});
AssertBeginRenderPassError(&renderPass);
}
}
// It is not allowed to use a multisampled resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledResolveTarget) {
dawn::TextureView multisampledResolveTargetView = CreateMultisampledColorTextureView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = multisampledResolveTargetView;
AssertBeginRenderPassError(&renderPass);
}
// It is not allowed to use a resolve target with array layer count > 1.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetArrayLayerMoreThanOne) {
constexpr uint32_t kArrayLayers2 = 2;
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers2,
kLevelCount);
dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass);
}
// It is not allowed to use a resolve target with mipmap level count > 1.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetMipmapLevelMoreThanOne) {
constexpr uint32_t kLevelCount2 = 2;
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount2);
dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass);
}
// It is not allowed to use a resolve target which is created from a texture whose usage does not
// include dawn::TextureUsageBit::OutputAttachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetUsageNoOutputAttachment) {
constexpr dawn::TextureUsageBit kUsage =
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::TransferSrc;
dawn::Texture nonColorUsageResolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount, 1, kUsage);
dawn::TextureView nonColorUsageResolveTextureView =
nonColorUsageResolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = nonColorUsageResolveTextureView;
AssertBeginRenderPassError(&renderPass);
}
// It is not allowed to use a resolve target which is in error state.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetInErrorState) {
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
kLevelCount);
dawn::TextureViewDescriptor errorTextureView;
errorTextureView.dimension = dawn::TextureViewDimension::e2D;
errorTextureView.format = kColorFormat;
errorTextureView.baseArrayLayer = kArrayLayers + 1;
ASSERT_DEVICE_ERROR(
dawn::TextureView errorResolveTarget =
resolveTexture.CreateView(&errorTextureView));
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = errorResolveTarget;
AssertBeginRenderPassError(&renderPass);
}
// It is allowed to use a multisampled color attachment and a non-multisampled resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorWithResolveTarget) {
dawn::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTargetTextureView;
AssertBeginRenderPassSuccess(&renderPass);
}
// It is not allowed to use a resolve target in a format different from the color attachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetDifferentFormat) {
constexpr dawn::TextureFormat kColorFormat2 = dawn::TextureFormat::B8G8R8A8Unorm;
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat2, kSize, kSize, kArrayLayers,
kLevelCount);
dawn::TextureView resolveTextureView = resolveTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass);
}
// Tests on the size of the resolve target.
TEST_F(MultisampledRenderPassDescriptorValidationTest, ColorAttachmentResolveTargetCompatibility) {
constexpr uint32_t kSize2 = kSize * 2;
dawn::Texture resolveTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kColorFormat, kSize2, kSize2, kArrayLayers,
kLevelCount + 1);
dawn::TextureViewDescriptor textureViewDescriptor;
textureViewDescriptor.nextInChain = nullptr;
textureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
textureViewDescriptor.format = kColorFormat;
textureViewDescriptor.mipLevelCount = 1;
textureViewDescriptor.baseArrayLayer = 0;
textureViewDescriptor.arrayLayerCount = 1;
{
dawn::TextureViewDescriptor firstMipLevelDescriptor = textureViewDescriptor;
firstMipLevelDescriptor.baseMipLevel = 0;
dawn::TextureView resolveTextureView =
resolveTexture.CreateView(&firstMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
AssertBeginRenderPassError(&renderPass);
}
{
dawn::TextureViewDescriptor secondMipLevelDescriptor = textureViewDescriptor;
secondMipLevelDescriptor.baseMipLevel = 1;
dawn::TextureView resolveTextureView =
resolveTexture.CreateView(&secondMipLevelDescriptor);
utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
renderPass.cColorAttachmentsInfoPtr[0]->resolveTarget = resolveTextureView;
AssertBeginRenderPassSuccess(&renderPass);
}
}
// Tests on the sample count of depth stencil attachment.
TEST_F(MultisampledRenderPassDescriptorValidationTest, DepthStencilAttachmentSampleCount) {
constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::D32FloatS8Uint;
dawn::Texture multisampledDepthStencilTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount, kSampleCount);
dawn::TextureView multisampledDepthStencilTextureView =
multisampledDepthStencilTexture.CreateDefaultView();
// It is not allowed to use a depth stencil attachment whose sample count is different from the
// one of the color attachment.
{
dawn::Texture depthStencilTexture = CreateTexture(
device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
kLevelCount);
dawn::TextureView depthStencilTextureView = depthStencilTexture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass(
{CreateMultisampledColorTextureView()}, depthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
{
utils::ComboRenderPassDescriptor renderPass(
{CreateNonMultisampledColorTextureView()}, multisampledDepthStencilTextureView);
AssertBeginRenderPassError(&renderPass);
}
// It is allowed to use a multisampled depth stencil attachment whose sample count is equal to
// the one of the color attachment.
{
utils::ComboRenderPassDescriptor renderPass(
{CreateMultisampledColorTextureView()}, multisampledDepthStencilTextureView);
AssertBeginRenderPassSuccess(&renderPass);
}
// It is allowed to use a multisampled depth stencil attachment while there is no color
// attachment.
{
utils::ComboRenderPassDescriptor renderPass({}, multisampledDepthStencilTextureView);
AssertBeginRenderPassSuccess(&renderPass);
}
}
// TODO(cwallez@chromium.org): Constraints on attachment aliasing?
} // anonymous namespace