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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
namespace {
class TextureValidationTest : public ValidationTest {
protected:
dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
dawn::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::Sampled;
return descriptor;
}
dawn::Queue queue = device.CreateQueue();
private:
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultArraySize = 1;
static constexpr uint32_t kDefaultMipLevels = 1;
static constexpr uint32_t kDefaultSampleCount = 1;
static constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::R8G8B8A8Unorm;
};
// Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) {
dawn::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// sampleCount == 1 is allowed.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 1;
device.CreateTexture(&descriptor);
}
// sampleCount == 4 is allowed.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
device.CreateTexture(&descriptor);
}
// It is an error to create a texture with an invalid sampleCount.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 3;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// It is an error to create a multisampled texture with mipLevelCount > 1.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Currently we do not support multisampled 2D array textures.
{
dawn::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test that it is valid to destroy a texture
TEST_F(TextureValidationTest, DestroyTexture) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
}
// Test that it's valid to destroy a destroyed texture
TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
texture.Destroy();
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of destroy, encode, submit
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureView textureView = texture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({textureView});
// Destroy the texture
texture.Destroy();
dawn::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder_post_destroy.Finish();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of encode, destroy, submit
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
dawn::Texture texture = device.CreateTexture(&descriptor);
dawn::TextureView textureView = texture.CreateDefaultView();
utils::ComboRenderPassDescriptor renderPass({textureView});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
// Destroy the texture
texture.Destroy();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
} // namespace