blob: 5fa4befda850ecca36bda373ba498f18dbc32a5c [file] [log] [blame]
#version 310 es
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
vec4 tint_symbol(uint VertexIndex) {
vec4 tint_symbol_1 = vec4(0.0f);
vec4 tint_symbol_2 = vec4(1.0f);
int tint_symbol_3 = vec4f();
float tint_symbol_4 = vec2f(tint_symbol_3);
bool tint_symbol_5 = vec2i(tint_symbol_4);
return mix(tint_symbol_1, tint_symbol_2, bvec4(tint_symbol_5));
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}