commit | b665b7fda7cf8f20162328ab43998457ad05c555 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Oct 17 03:13:10 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 17 03:13:10 2023 +0000 |
tree | 077242f3124f715005c2f0a19b4a2e4deaf90d4c | |
parent | cefafa588231e9692d0df32be73503c0fae50405 [diff] |
d3d: append device lost message for all errors I found ID3D11DeviceContext4::Signal() may returns <Unknown HRESULT> (0x88760870) or E_INVALIDARG. I suspect it could be related to device loss as well, so check removed device reason for all errors. Bug: chromium:1489643 Change-Id: I09ee9dbe05803a025bd830d71ee10163b4469788 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156362 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.