| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/helper_test.h" |
| |
| #include "gmock/gmock.h" |
| |
| using namespace tint::core::number_suffixes; // NOLINT |
| using namespace tint::core::fluent_types; // NOLINT |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| TEST_F(GlslWriterTest, AccessArray) { |
| auto* func = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(func->Block(), [&] { |
| auto* v = b.Var("v", b.Zero<array<f32, 3>>()); |
| b.Let("x", b.Load(b.Access(ty.ptr<function, f32>(), v, 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| float v[3] = float[3](0.0f, 0.0f, 0.0f); |
| float x = v[1u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStruct) { |
| Vector members{ |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("a"), ty.i32(), 0u, 0u, 4u, 4u, |
| core::IOAttributes{}), |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("b"), ty.f32(), 1u, 4u, 4u, 4u, |
| core::IOAttributes{}), |
| }; |
| auto* strct = ty.Struct(b.ir.symbols.New("S"), std::move(members)); |
| |
| auto* f = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| f->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(f->Block(), [&] { |
| auto* v = b.Var("v", b.Zero(strct)); |
| b.Let("x", b.Load(b.Access(ty.ptr<function, f32>(), v, 1_u))); |
| b.Return(f); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct S { |
| int a; |
| float b; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| S v = S(0, 0.0f); |
| float x = v.b; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessVector) { |
| auto* func = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(func->Block(), [&] { |
| auto* v = b.Var("v", b.Zero<vec3<f32>>()); |
| b.Let("x", b.LoadVectorElement(v, 1_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec3 v = vec3(0.0f); |
| float x = v.y; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessMatrix) { |
| auto* func = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| func->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(func->Block(), [&] { |
| auto* v = b.Var("v", b.Zero<mat4x4<f32>>()); |
| auto* v1 = b.Access(ty.ptr<function, vec4<f32>>(), v, 1_u); |
| b.Let("x", b.LoadVectorElement(v1, 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| mat4 v = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| float x = v[1u].z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreVectorElementConstantIndex) { |
| auto* func = b.Function("foo", ty.void_()); |
| b.Append(func->Block(), [&] { |
| auto* vec_var = b.Var("vec", ty.ptr<function, vec4<i32>>()); |
| b.StoreVectorElement(vec_var, 1_u, b.Constant(42_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| void foo() { |
| ivec4 vec = ivec4(0); |
| vec[1u] = 42; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| // TODO(dsinclair): Needs ir::Convert |
| TEST_F(GlslWriterTest, DISABLED_AccessStoreVectorElementDynamicIndex) { |
| auto* idx = b.FunctionParam("idx", ty.i32()); |
| auto* func = b.Function("foo", ty.void_()); |
| func->SetParams({idx}); |
| b.Append(func->Block(), [&] { |
| auto* vec_var = b.Var("vec", ty.ptr<function, vec4<i32>>()); |
| b.StoreVectorElement(vec_var, idx, b.Constant(42_i)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessNested) { |
| Vector members_a{ |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("d"), ty.i32(), 0u, 0u, 4u, 4u, |
| core::IOAttributes{}), |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("e"), ty.array<f32, 3>(), 1u, 4u, 4u, 4u, |
| core::IOAttributes{}), |
| }; |
| auto* a_strct = ty.Struct(b.ir.symbols.New("A"), std::move(members_a)); |
| |
| Vector members_s{ |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("a"), ty.i32(), 0u, 0u, 4u, 4u, |
| core::IOAttributes{}), |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("b"), ty.f32(), 1u, 4u, 4u, 4u, |
| core::IOAttributes{}), |
| ty.Get<core::type::StructMember>(b.ir.symbols.New("c"), a_strct, 2u, 8u, 8u, 8u, |
| core::IOAttributes{}), |
| }; |
| auto* s_strct = ty.Struct(b.ir.symbols.New("S"), std::move(members_s)); |
| |
| auto* f = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| f->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(f->Block(), [&] { |
| auto* v = b.Var("v", b.Zero(s_strct)); |
| b.Let("x", b.Load(b.Access(ty.ptr<function, f32>(), v, 2_u, 1_u, 1_i))); |
| b.Return(f); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| struct A { |
| int d; |
| float e[3]; |
| }; |
| |
| struct S { |
| int a; |
| float b; |
| A c; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| S v = S(0, 0.0f, A(0, float[3](0.0f, 0.0f, 0.0f))); |
| float x = v.c.e[1u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessSwizzle) { |
| auto* f = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| f->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(f->Block(), [&] { |
| auto* v = b.Var("v", b.Zero<vec3<f32>>()); |
| b.Let("b", b.Swizzle(ty.f32(), v, {1u})); |
| b.Return(f); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec3 v = vec3(0.0f); |
| float b = v.y; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessSwizzleMulti) { |
| auto* f = b.Function("a", ty.void_(), core::ir::Function::PipelineStage::kCompute); |
| f->SetWorkgroupSize(1, 1, 1); |
| |
| b.Append(f->Block(), [&] { |
| auto* v = b.Var("v", b.Zero<vec4<f32>>()); |
| b.Let("b", b.Swizzle(ty.vec4<f32>(), v, {3u, 2u, 1u, 0u})); |
| b.Return(f); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec4 v = vec4(0.0f); |
| vec4 b = v.wzyx; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageVector) { |
| auto* var = b.Var<storage, vec4<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(var, 0_u)); |
| b.Let("c", b.LoadVectorElement(var, 1_u)); |
| b.Let("d", b.LoadVectorElement(var, 2_u)); |
| b.Let("e", b.LoadVectorElement(var, 3_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec4 tint_symbol; |
| } v_1; |
| void main() { |
| vec4 a = v_1.tint_symbol; |
| float b = v_1.tint_symbol.x; |
| float c = v_1.tint_symbol.y; |
| float d = v_1.tint_symbol.z; |
| float e = v_1.tint_symbol.w; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageVectorF16) { |
| auto* var = b.Var<storage, vec4<f16>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(var, 0_u)); |
| b.Let("c", b.LoadVectorElement(var, 1_u)); |
| b.Let("d", b.LoadVectorElement(var, 2_u)); |
| b.Let("e", b.LoadVectorElement(var, 3_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16vec4 tint_symbol; |
| } v_1; |
| void main() { |
| f16vec4 a = v_1.tint_symbol; |
| float16_t b = v_1.tint_symbol.x; |
| float16_t c = v_1.tint_symbol.y; |
| float16_t d = v_1.tint_symbol.z; |
| float16_t e = v_1.tint_symbol.w; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageMatrix) { |
| auto* var = b.Var<storage, mat4x4<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<storage, vec4<f32>, core::Access::kRead>(), var, 3_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<storage, vec4<f32>, core::Access::kRead>(), var, 1_u), 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| mat4 tint_symbol; |
| } v_1; |
| void main() { |
| mat4 a = v_1.tint_symbol; |
| vec4 b = v_1.tint_symbol[3u]; |
| float c = v_1.tint_symbol[1u].z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageArray) { |
| auto* var = b.Var<storage, array<vec3<f32>, 5>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<storage, vec3<f32>, core::Access::kRead>(), var, 3_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec3 tint_symbol[5]; |
| } v_1; |
| void main() { |
| vec3 a[5] = v_1.tint_symbol; |
| vec3 b = v_1.tint_symbol[3u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageStruct) { |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f32()}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<storage, f32, core::Access::kRead>(), var, 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| float b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| SB a = v_1.tint_symbol; |
| float b = v_1.tint_symbol.b; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageNested) { |
| auto* Inner = |
| ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("s"), ty.mat3x3<f32>()}, |
| {mod.symbols.New("t"), ty.array<vec3<f32>, 5>()}, |
| }); |
| auto* Outer = ty.Struct(mod.symbols.New("Outer"), { |
| {mod.symbols.New("x"), ty.f32()}, |
| {mod.symbols.New("y"), Inner}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Outer}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>, core::Access::kRead>(), |
| var, 1_u, 1_u, 1_u, 3_u), |
| 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| mat3 s; |
| vec3 t[5]; |
| }; |
| |
| struct Outer { |
| float x; |
| Inner y; |
| }; |
| |
| struct SB { |
| int a; |
| Outer b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| SB a = v_1.tint_symbol; |
| float b = v_1.tint_symbol.b.y.t[3u].z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStorageStoreVector) { |
| auto* var = b.Var<storage, vec4<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.StoreVectorElement(var, 0_u, 2_f); |
| b.StoreVectorElement(var, 1_u, 4_f); |
| b.StoreVectorElement(var, 2_u, 8_f); |
| b.StoreVectorElement(var, 3_u, 16_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec4 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[0u] = 2.0f; |
| v_1.tint_symbol[1u] = 4.0f; |
| v_1.tint_symbol[2u] = 8.0f; |
| v_1.tint_symbol[3u] = 16.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessDirectVariable) { |
| auto* var1 = b.Var<storage, vec4<f32>, core::Access::kRead>("v1"); |
| var1->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var1); |
| |
| auto* var2 = b.Var<storage, vec4<f32>, core::Access::kRead>("v2"); |
| var2->SetBindingPoint(0, 1); |
| b.ir.root_block->Append(var2); |
| |
| auto* p = b.FunctionParam("x", ty.ptr<storage, vec4<f32>, core::Access::kRead>()); |
| auto* bar = b.Function("bar", ty.void_()); |
| bar->SetParams({p}); |
| b.Append(bar->Block(), [&] { |
| b.Let("a", b.LoadVectorElement(p, 1_u)); |
| b.Return(bar); |
| }); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Call(bar, var1); |
| b.Call(bar, var2); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec4 tint_symbol; |
| } v; |
| layout(binding = 1, std430) |
| buffer tint_symbol_3_1_ssbo { |
| vec4 tint_symbol_2; |
| } v_1; |
| void bar() { |
| float a = v.tint_symbol.y; |
| } |
| void bar_1() { |
| float a = v_1.tint_symbol_2.y; |
| } |
| void main() { |
| bar(); |
| bar_1(); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessChainFromUnnamedAccessChain) { |
| auto* Inner = ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("c"), ty.f32()}, |
| {mod.symbols.New("d"), ty.u32()}, |
| }); |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Inner}, |
| }); |
| |
| auto* var = b.Var("v", storage, sb, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Access(ty.ptr(storage, sb, core::Access::kReadWrite), var); |
| auto* y = b.Access(ty.ptr(storage, Inner, core::Access::kReadWrite), x->Result(0), 1_u); |
| b.Let("b", b.Load(b.Access(ty.ptr(storage, ty.u32(), core::Access::kReadWrite), |
| y->Result(0), 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| float c; |
| uint d; |
| }; |
| |
| struct SB { |
| int a; |
| Inner b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| uint b = v_1.tint_symbol.b.d; |
| } |
| )"); |
| } |
| |
| // TODO(dsinclair): Requires let pointer translation |
| TEST_F(GlslWriterTest, DISABLED_AccessChainFromLetAccessChain) { |
| auto* Inner = ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("c"), ty.f32()}, |
| }); |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Inner}, |
| }); |
| |
| auto* var = b.Var("v", storage, sb, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", var); |
| auto* y = b.Let( |
| "y", b.Access(ty.ptr(storage, Inner, core::Access::kReadWrite), x->Result(0), 1_u)); |
| auto* z = b.Let( |
| "z", b.Access(ty.ptr(storage, ty.f32(), core::Access::kReadWrite), y->Result(0), 0_u)); |
| b.Let("a", b.Load(z)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| )"); |
| } |
| |
| // TODO(dsinclair): Support arrayLength |
| TEST_F(GlslWriterTest, DISABLED_AccessComplexDynamicAccessChain) { |
| auto* S1 = ty.Struct(mod.symbols.New("S1"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.vec3<f32>()}, |
| {mod.symbols.New("c"), ty.i32()}, |
| }); |
| auto* S2 = ty.Struct(mod.symbols.New("S2"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.array(S1, 3)}, |
| {mod.symbols.New("c"), ty.i32()}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.runtime_array(S2)}, |
| }); |
| |
| auto* var = b.Var("sb", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* i = b.Load(b.Var("i", 4_i)); |
| auto* j = b.Load(b.Var("j", 1_u)); |
| auto* k = b.Load(b.Var("k", 2_i)); |
| // let x : f32 = sb.b[i].b[j].b[k]; |
| b.Let("x", |
| b.LoadVectorElement( |
| b.Access(ty.ptr<storage, vec3<f32>, read_write>(), var, 1_u, i, 1_u, j, 1_u), k)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| )"); |
| } |
| |
| // TODO(dsinclair): Support arrayLength |
| TEST_F(GlslWriterTest, DISABLED_AccessComplexDynamicAccessChainSplit) { |
| auto* S1 = ty.Struct(mod.symbols.New("S1"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.vec3<f32>()}, |
| {mod.symbols.New("c"), ty.i32()}, |
| }); |
| auto* S2 = ty.Struct(mod.symbols.New("S2"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.array(S1, 3)}, |
| {mod.symbols.New("c"), ty.i32()}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.runtime_array(S2)}, |
| }); |
| |
| auto* var = b.Var("sb", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* j = b.Load(b.Var("j", 1_u)); |
| b.Let("x", b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>, read_write>(), var, 1_u, |
| 4_u, 1_u, j, 1_u), |
| 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformChainFromUnnamedAccessChain) { |
| auto* Inner = ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("c"), ty.f32()}, |
| {mod.symbols.New("d"), ty.u32()}, |
| }); |
| |
| tint::Vector<const core::type::StructMember*, 2> members; |
| members.Push(ty.Get<core::type::StructMember>(mod.symbols.New("a"), ty.i32(), 0u, 0u, 4u, |
| ty.i32()->Size(), core::IOAttributes{})); |
| members.Push(ty.Get<core::type::StructMember>(mod.symbols.New("b"), Inner, 1u, 16u, 16u, |
| Inner->Size(), core::IOAttributes{})); |
| auto* sb = ty.Struct(mod.symbols.New("SB"), members); |
| |
| auto* var = b.Var("v", uniform, sb, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Access(ty.ptr(uniform, sb, core::Access::kRead), var); |
| auto* y = b.Access(ty.ptr(uniform, Inner, core::Access::kRead), x->Result(0), 1_u); |
| b.Let("b", |
| b.Load(b.Access(ty.ptr(uniform, ty.u32(), core::Access::kRead), y->Result(0), 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| float c; |
| uint d; |
| }; |
| |
| struct SB { |
| int a; |
| Inner b; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| uint b = v_1.tint_symbol.b.d; |
| } |
| )"); |
| } |
| |
| // TODO(dsinclair): Handle let pointers |
| TEST_F(GlslWriterTest, DISABLED_AccessUniformChainFromLetAccessChain) { |
| auto* Inner = ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("c"), ty.f32()}, |
| }); |
| tint::Vector<const core::type::StructMember*, 2> members; |
| members.Push(ty.Get<core::type::StructMember>(mod.symbols.New("a"), ty.i32(), 0u, 0u, 4u, |
| ty.i32()->Size(), core::IOAttributes{})); |
| members.Push(ty.Get<core::type::StructMember>(mod.symbols.New("b"), Inner, 1u, 16u, 16u, |
| Inner->Size(), core::IOAttributes{})); |
| auto* sb = ty.Struct(mod.symbols.New("SB"), members); |
| |
| auto* var = b.Var("v", uniform, sb, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Let("x", var); |
| auto* y = |
| b.Let("y", b.Access(ty.ptr(uniform, Inner, core::Access::kRead), x->Result(0), 1_u)); |
| auto* z = |
| b.Let("z", b.Access(ty.ptr(uniform, ty.f32(), core::Access::kRead), y->Result(0), 0_u)); |
| b.Let("a", b.Load(z)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformScalar) { |
| auto* var = b.Var<uniform, f32, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| float tint_symbol; |
| } v_1; |
| void main() { |
| float a = v_1.tint_symbol; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformScalarF16) { |
| auto* var = b.Var<uniform, f16, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| float16_t tint_symbol; |
| } v_1; |
| void main() { |
| float16_t a = v_1.tint_symbol; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformVector) { |
| auto* var = b.Var<uniform, vec4<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(var, 0_u)); |
| b.Let("c", b.LoadVectorElement(var, 1_u)); |
| b.Let("d", b.LoadVectorElement(var, 2_u)); |
| b.Let("e", b.LoadVectorElement(var, 3_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| vec4 tint_symbol; |
| } v_1; |
| void main() { |
| vec4 a = v_1.tint_symbol; |
| float b = v_1.tint_symbol.x; |
| float c = v_1.tint_symbol.y; |
| float d = v_1.tint_symbol.z; |
| float e = v_1.tint_symbol.w; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformVectorF16) { |
| auto* var = b.Var<uniform, vec4<f16>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Var("x", 1_u); |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(var, 0_u)); |
| b.Let("c", b.LoadVectorElement(var, b.Load(x))); |
| b.Let("d", b.LoadVectorElement(var, 2_u)); |
| b.Let("e", b.LoadVectorElement(var, 3_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| f16vec4 tint_symbol; |
| } v_1; |
| void main() { |
| uint x = 1u; |
| f16vec4 a = v_1.tint_symbol; |
| float16_t b = v_1.tint_symbol.x; |
| float16_t c = v_1.tint_symbol[min(x, 3u)]; |
| float16_t d = v_1.tint_symbol.z; |
| float16_t e = v_1.tint_symbol.w; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMatrix) { |
| auto* var = b.Var<uniform, mat4x4<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec4<f32>, core::Access::kRead>(), var, 3_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<uniform, vec4<f32>, core::Access::kRead>(), var, 1_u), 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| mat4 tint_symbol; |
| } v_1; |
| void main() { |
| mat4 a = v_1.tint_symbol; |
| vec4 b = v_1.tint_symbol[3u]; |
| float c = v_1.tint_symbol[1u].z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMatrix2x3) { |
| auto* var = b.Var<uniform, mat2x3<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec3<f32>, core::Access::kRead>(), var, 1_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<uniform, vec3<f32>, core::Access::kRead>(), var, 1_u), 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| vec3 tint_symbol_col0; |
| vec3 tint_symbol_col1; |
| } v_1; |
| void main() { |
| mat2x3 a = mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1); |
| vec3 b = mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u]; |
| float c = mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u][2u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMat2x3F16) { |
| auto* var = b.Var<uniform, mat2x3<f16>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr(uniform, ty.vec3<f16>()), var, 1_u))); |
| b.Let("c", b.LoadVectorElement(b.Access(ty.ptr(uniform, ty.vec3<f16>()), var, 1_u), 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| f16vec3 tint_symbol_col0; |
| f16vec3 tint_symbol_col1; |
| } v_1; |
| void main() { |
| f16mat2x3 a = f16mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1); |
| f16vec3 b = f16mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u]; |
| float16_t c = f16mat2x3(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u][2u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMatrix3x2) { |
| auto* var = b.Var<uniform, mat3x2<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec2<f32>, core::Access::kRead>(), var, 1_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<uniform, vec2<f32>, core::Access::kRead>(), var, 1_u), 1_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| vec2 tint_symbol_col0; |
| vec2 tint_symbol_col1; |
| vec2 tint_symbol_col2; |
| } v_1; |
| void main() { |
| mat3x2 a = mat3x2(v_1.tint_symbol_col0, v_1.tint_symbol_col1, v_1.tint_symbol_col2); |
| vec2 b = mat3x2(v_1.tint_symbol_col0, v_1.tint_symbol_col1, v_1.tint_symbol_col2)[1u]; |
| float c = mat3x2(v_1.tint_symbol_col0, v_1.tint_symbol_col1, v_1.tint_symbol_col2)[1u][1u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMatrix2x2) { |
| auto* var = b.Var<uniform, mat2x2<f32>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec2<f32>, core::Access::kRead>(), var, 1_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<uniform, vec2<f32>, core::Access::kRead>(), var, 1_u), 1_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| vec2 tint_symbol_col0; |
| vec2 tint_symbol_col1; |
| } v_1; |
| void main() { |
| mat2 a = mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1); |
| vec2 b = mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u]; |
| float c = mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u][1u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformMatrix2x2F16) { |
| auto* var = b.Var<uniform, mat2x2<f16>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec2<f16>, core::Access::kRead>(), var, 1_u))); |
| b.Let("c", b.LoadVectorElement( |
| b.Access(ty.ptr<uniform, vec2<f16>, core::Access::kRead>(), var, 1_u), 1_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| f16vec2 tint_symbol_col0; |
| f16vec2 tint_symbol_col1; |
| } v_1; |
| void main() { |
| f16mat2 a = f16mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1); |
| f16vec2 b = f16mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u]; |
| float16_t c = f16mat2(v_1.tint_symbol_col0, v_1.tint_symbol_col1)[1u][1u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformArray) { |
| auto* var = b.Var<uniform, array<vec3<f32>, 5>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec3<f32>, core::Access::kRead>(), var, 3_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| vec3 tint_symbol[5]; |
| } v_1; |
| void main() { |
| vec3 a[5] = v_1.tint_symbol; |
| vec3 b = v_1.tint_symbol[3u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformArrayF16) { |
| auto* var = b.Var<uniform, array<vec3<f16>, 5>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec3<f16>, core::Access::kRead>(), var, 3_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| f16vec3 tint_symbol[5]; |
| } v_1; |
| void main() { |
| f16vec3 a[5] = v_1.tint_symbol; |
| f16vec3 b = v_1.tint_symbol[3u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformArrayWhichCanHaveSizesOtherThenFive) { |
| auto* var = b.Var<uniform, array<vec3<f32>, 42>, core::Access::kRead>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, vec3<f32>, core::Access::kRead>(), var, 3_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| vec3 tint_symbol[42]; |
| } v_1; |
| void main() { |
| vec3 a[42] = v_1.tint_symbol; |
| vec3 b = v_1.tint_symbol[3u]; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformStruct) { |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f32()}, |
| }); |
| |
| auto* var = b.Var("v", uniform, SB, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, f32, core::Access::kRead>(), var, 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| float b; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| SB a = v_1.tint_symbol; |
| float b = v_1.tint_symbol.b; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformStructF16) { |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f16()}, |
| }); |
| |
| auto* var = b.Var("v", uniform, SB, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.Load(b.Access(ty.ptr<uniform, f16, core::Access::kRead>(), var, 1_u))); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| float16_t b; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| SB a = v_1.tint_symbol; |
| float16_t b = v_1.tint_symbol.b; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformStructNested) { |
| auto* Inner = |
| ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("s"), ty.mat3x3<f32>()}, |
| {mod.symbols.New("t"), ty.array<vec3<f32>, 5>()}, |
| }); |
| auto* Outer = ty.Struct(mod.symbols.New("Outer"), { |
| {mod.symbols.New("x"), ty.f32()}, |
| {mod.symbols.New("y"), Inner}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Outer}, |
| }); |
| |
| auto* var = b.Var("v", uniform, SB, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Let("a", b.Load(var)); |
| b.Let("b", b.LoadVectorElement(b.Access(ty.ptr<uniform, vec3<f32>, core::Access::kRead>(), |
| var, 1_u, 1_u, 1_u, 3_u), |
| 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner_std140 { |
| vec3 s_col0; |
| vec3 s_col1; |
| vec3 s_col2; |
| vec3 t[5]; |
| }; |
| |
| struct Outer_std140 { |
| float x; |
| Inner_std140 y; |
| }; |
| |
| struct SB_std140 { |
| int a; |
| Outer_std140 b; |
| }; |
| |
| struct Inner { |
| mat3 s; |
| vec3 t[5]; |
| }; |
| |
| struct Outer { |
| float x; |
| Inner y; |
| }; |
| |
| struct SB { |
| int a; |
| Outer b; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_std140_1_ubo { |
| SB_std140 tint_symbol; |
| } v_1; |
| Inner tint_convert_Inner(Inner_std140 tint_input) { |
| return Inner(mat3(tint_input.s_col0, tint_input.s_col1, tint_input.s_col2), tint_input.t); |
| } |
| Outer tint_convert_Outer(Outer_std140 tint_input) { |
| return Outer(tint_input.x, tint_convert_Inner(tint_input.y)); |
| } |
| SB tint_convert_SB(SB_std140 tint_input) { |
| return SB(tint_input.a, tint_convert_Outer(tint_input.b)); |
| } |
| void main() { |
| SB a = tint_convert_SB(v_1.tint_symbol); |
| float b = v_1.tint_symbol.b.y.t[3u].z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreScalar) { |
| auto* var = b.Var<storage, f32, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f32, core::Access::kReadWrite>(), var), 2_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = 2.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreScalarF16) { |
| auto* var = b.Var<storage, f16, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f16, core::Access::kReadWrite>(), var), 2_h); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float16_t tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = 2.0hf; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreVectorElement) { |
| auto* var = b.Var<storage, vec3<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>, core::Access::kReadWrite>(), var), |
| 1_u, 2_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec3 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[1u] = 2.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreVectorElementF16) { |
| auto* var = b.Var<storage, vec3<f16>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f16>, core::Access::kReadWrite>(), var), |
| 1_u, 2_h); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16vec3 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[1u] = 2.0hf; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreVector) { |
| auto* var = b.Var<storage, vec3<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, vec3<f32>, core::Access::kReadWrite>(), var), |
| b.Composite(ty.vec3<f32>(), 2_f, 3_f, 4_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec3 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = vec3(2.0f, 3.0f, 4.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreVectorF16) { |
| auto* var = b.Var<storage, vec3<f16>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, vec3<f16>, core::Access::kReadWrite>(), var), |
| b.Composite(ty.vec3<f16>(), 2_h, 3_h, 4_h)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16vec3 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = f16vec3(2.0hf, 3.0hf, 4.0hf); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrixElement) { |
| auto* var = b.Var<storage, mat4x4<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.StoreVectorElement( |
| b.Access(ty.ptr<storage, vec4<f32>, core::Access::kReadWrite>(), var, 1_u), 2_u, 5_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| mat4 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[1u][2u] = 5.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrixElementF16) { |
| auto* var = b.Var<storage, mat3x2<f16>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.StoreVectorElement( |
| b.Access(ty.ptr<storage, vec2<f16>, core::Access::kReadWrite>(), var, 2_u), 1_u, 5_h); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16mat3x2 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[2u][1u] = 5.0hf; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrixColumn) { |
| auto* var = b.Var<storage, mat4x4<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, vec4<f32>, core::Access::kReadWrite>(), var, 1_u), |
| b.Splat<vec4<f32>>(5_f)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| mat4 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[1u] = vec4(5.0f); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrixColumnF16) { |
| auto* var = b.Var<storage, mat2x3<f16>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, vec3<f16>, core::Access::kReadWrite>(), var, 1_u), |
| b.Splat<vec3<f16>>(5_h)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16mat2x3 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[1u] = f16vec3(5.0hf); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrix) { |
| auto* var = b.Var<storage, mat4x4<f32>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(var, b.Zero<mat4x4<f32>>()); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| mat4 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreMatrixF16) { |
| auto* var = b.Var<storage, mat4x4<f16>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(var, b.Zero<mat4x4<f16>>()); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| f16mat4 tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol = f16mat4(f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf)); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreArrayElement) { |
| auto* var = b.Var<storage, array<f32, 5>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f32, core::Access::kReadWrite>(), var, 3_u), 1_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float tint_symbol[5]; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[3u] = 1.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreArrayElementF16) { |
| auto* var = b.Var<storage, array<f16, 5>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f16, core::Access::kReadWrite>(), var, 3_u), 1_h); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| float16_t tint_symbol[5]; |
| } v_1; |
| void main() { |
| v_1.tint_symbol[3u] = 1.0hf; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreArray) { |
| auto* var = b.Var<storage, array<vec3<f32>, 5>, core::Access::kReadWrite>("v"); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* ary = b.Let("ary", b.Zero<array<vec3<f32>, 5>>()); |
| b.Store(var, ary); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec3 tint_symbol[5]; |
| } v_1; |
| void tint_store_and_preserve_padding(inout vec3 target[5], vec3 value_param[5]) { |
| { |
| uint v_2 = 0u; |
| v_2 = 0u; |
| while(true) { |
| uint v_3 = v_2; |
| if ((v_3 >= 5u)) { |
| break; |
| } |
| target[v_3] = value_param[v_3]; |
| { |
| v_2 = (v_3 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| void main() { |
| vec3 ary[5] = vec3[5](vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f)); |
| tint_store_and_preserve_padding(v_1.tint_symbol, ary); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreStructMember) { |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f32()}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f32, core::Access::kReadWrite>(), var, 1_u), 3_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| float b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol.b = 3.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreStructMemberF16) { |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.f16()}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f16, core::Access::kReadWrite>(), var, 1_u), 3_h); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| float16_t b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol.b = 3.0hf; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreStructNested) { |
| auto* Inner = |
| ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("s"), ty.mat3x3<f32>()}, |
| {mod.symbols.New("t"), ty.array<vec3<f32>, 5>()}, |
| }); |
| auto* Outer = ty.Struct(mod.symbols.New("Outer"), { |
| {mod.symbols.New("x"), ty.f32()}, |
| {mod.symbols.New("y"), Inner}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Outer}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Store(b.Access(ty.ptr<storage, f32, core::Access::kReadWrite>(), var, 1_u, 0_u), 2_f); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| mat3 s; |
| vec3 t[5]; |
| }; |
| |
| struct Outer { |
| float x; |
| Inner y; |
| }; |
| |
| struct SB { |
| int a; |
| Outer b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| v_1.tint_symbol.b.x = 2.0f; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreStruct) { |
| auto* Inner = ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("s"), ty.f32()}, |
| {mod.symbols.New("t"), ty.vec3<f32>()}, |
| }); |
| auto* Outer = ty.Struct(mod.symbols.New("Outer"), { |
| {mod.symbols.New("x"), ty.f32()}, |
| {mod.symbols.New("y"), Inner}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Outer}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* s = b.Let("s", b.Zero(SB)); |
| b.Store(var, s); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| float s; |
| vec3 t; |
| }; |
| |
| struct Outer { |
| float x; |
| Inner y; |
| }; |
| |
| struct SB { |
| int a; |
| Outer b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void tint_store_and_preserve_padding_2(inout Inner target, Inner value_param) { |
| target.s = value_param.s; |
| target.t = value_param.t; |
| } |
| void tint_store_and_preserve_padding_1(inout Outer target, Outer value_param) { |
| target.x = value_param.x; |
| tint_store_and_preserve_padding_2(target.y, value_param.y); |
| } |
| void tint_store_and_preserve_padding(inout SB target, SB value_param) { |
| target.a = value_param.a; |
| tint_store_and_preserve_padding_1(target.b, value_param.b); |
| } |
| void main() { |
| SB s = SB(0, Outer(0.0f, Inner(0.0f, vec3(0.0f)))); |
| tint_store_and_preserve_padding(v_1.tint_symbol, s); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessStoreStructComplex) { |
| auto* Inner = |
| ty.Struct(mod.symbols.New("Inner"), { |
| {mod.symbols.New("s"), ty.mat3x3<f32>()}, |
| {mod.symbols.New("t"), ty.array<vec3<f32>, 5>()}, |
| }); |
| auto* Outer = ty.Struct(mod.symbols.New("Outer"), { |
| {mod.symbols.New("x"), ty.f32()}, |
| {mod.symbols.New("y"), Inner}, |
| }); |
| |
| auto* SB = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), Outer}, |
| }); |
| |
| auto* var = b.Var("v", storage, SB, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| |
| b.ir.root_block->Append(var); |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* s = b.Let("s", b.Zero(SB)); |
| b.Store(var, s); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct Inner { |
| mat3 s; |
| vec3 t[5]; |
| }; |
| |
| struct Outer { |
| float x; |
| Inner y; |
| }; |
| |
| struct SB { |
| int a; |
| Outer b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void tint_store_and_preserve_padding_4(inout vec3 target[5], vec3 value_param[5]) { |
| { |
| uint v_2 = 0u; |
| v_2 = 0u; |
| while(true) { |
| uint v_3 = v_2; |
| if ((v_3 >= 5u)) { |
| break; |
| } |
| target[v_3] = value_param[v_3]; |
| { |
| v_2 = (v_3 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| void tint_store_and_preserve_padding_3(inout mat3 target, mat3 value_param) { |
| target[0u] = value_param[0u]; |
| target[1u] = value_param[1u]; |
| target[2u] = value_param[2u]; |
| } |
| void tint_store_and_preserve_padding_2(inout Inner target, Inner value_param) { |
| tint_store_and_preserve_padding_3(target.s, value_param.s); |
| tint_store_and_preserve_padding_4(target.t, value_param.t); |
| } |
| void tint_store_and_preserve_padding_1(inout Outer target, Outer value_param) { |
| target.x = value_param.x; |
| tint_store_and_preserve_padding_2(target.y, value_param.y); |
| } |
| void tint_store_and_preserve_padding(inout SB target, SB value_param) { |
| target.a = value_param.a; |
| tint_store_and_preserve_padding_1(target.b, value_param.b); |
| } |
| void main() { |
| SB s = SB(0, Outer(0.0f, Inner(mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)), vec3[5](vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))))); |
| tint_store_and_preserve_padding(v_1.tint_symbol, s); |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessChainReused) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("a"), ty.i32()}, |
| {mod.symbols.New("b"), ty.vec3<f32>()}, |
| }); |
| |
| auto* var = b.Var("v", storage, sb, core::Access::kReadWrite); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Access(ty.ptr(storage, ty.vec3<f32>(), core::Access::kReadWrite), var, 1_u); |
| b.Let("b", b.LoadVectorElement(x, 1_u)); |
| b.Let("c", b.LoadVectorElement(x, 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| int a; |
| vec3 b; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| float b = v_1.tint_symbol.b.y; |
| float c = v_1.tint_symbol.b.z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessUniformChainReused) { |
| auto* sb = ty.Struct(mod.symbols.New("SB"), { |
| {mod.symbols.New("c"), ty.f32()}, |
| {mod.symbols.New("d"), ty.vec3<f32>()}, |
| }); |
| |
| auto* var = b.Var("v", uniform, sb, core::Access::kRead); |
| var->SetBindingPoint(0, 0); |
| b.ir.root_block->Append(var); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| auto* x = b.Access(ty.ptr(uniform, ty.vec3<f32>(), core::Access::kRead), var, 1_u); |
| b.Let("b", b.LoadVectorElement(x, 1_u)); |
| b.Let("c", b.LoadVectorElement(x, 2_u)); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float; |
| precision highp int; |
| |
| |
| struct SB { |
| float c; |
| vec3 d; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_1_1_ubo { |
| SB tint_symbol; |
| } v_1; |
| void main() { |
| float b = v_1.tint_symbol.d.y; |
| float c = v_1.tint_symbol.d.z; |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessToLetWithFunctionParams) { |
| auto* f = b.Function("f", ty.i32()); |
| b.Append(f->Block(), [&] { b.Return(f, 0_i); }); |
| |
| auto* g = b.Function("g", ty.i32()); |
| b.Append(g->Block(), [&] { b.Return(f, 0_i); }); |
| |
| auto* foo = b.Function("foo", ty.void_()); |
| b.Append(foo->Block(), [&] { |
| auto* arr = b.Var("arr", ty.ptr<function, array<i32, 4>, read_write>()); |
| auto* c = b.Call(ty.i32(), f); |
| auto* access = b.Access(ty.ptr<function, i32, read_write>(), arr, c); |
| auto* p = b.Let("p", access); |
| auto* c2 = b.Call(ty.i32(), g); |
| b.Let("y", c2); |
| b.Let("x", b.Load(p)); |
| b.Return(foo); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| int f() { |
| return 0; |
| } |
| int g() { |
| return 0; |
| } |
| void foo() { |
| int arr[4] = int[4](0, 0, 0, 0); |
| uint v = min(uint(f()), 3u); |
| int y = g(); |
| int x = arr[v]; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| TEST_F(GlslWriterTest, AccessToLetWithNestedFunctionParams) { |
| auto* f = b.Function("f", ty.i32()); |
| b.Append(f->Block(), [&] { b.Return(f, 0_i); }); |
| |
| auto* g = b.Function("g", ty.i32()); |
| b.Append(g->Block(), [&] { b.Return(f, 0_i); }); |
| |
| auto* foo = b.Function("foo", ty.void_()); |
| b.Append(foo->Block(), [&] { |
| auto* arr = b.Var("arr", ty.ptr<function, array<i32, 4>, read_write>()); |
| auto* c = b.Call(ty.i32(), f); |
| auto* d = b.Add(ty.i32(), c, 1_i); |
| auto* access = b.Access(ty.ptr<function, i32, read_write>(), arr, d); |
| auto* p = b.Let("p", access); |
| auto* c2 = b.Call(ty.i32(), g); |
| b.Let("y", c2); |
| b.Let("x", b.Load(p)); |
| b.Return(foo); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.glsl; |
| EXPECT_EQ(output_.glsl, GlslHeader() + R"( |
| int f() { |
| return 0; |
| } |
| int g() { |
| return 0; |
| } |
| void foo() { |
| int arr[4] = int[4](0, 0, 0, 0); |
| uint v = min(uint((f() + 1)), 3u); |
| int y = g(); |
| int x = arr[v]; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |