uint tint_mod(uint lhs, uint rhs) { | |
return (lhs % ((rhs == 0u) ? 1u : rhs)); | |
} | |
struct tint_symbol_1 { | |
uint3 v : SV_DispatchThreadID; | |
}; | |
void f_inner(uint3 v) { | |
uint l = (v.x << (tint_mod(v.y, 1u) & 31u)); | |
} | |
[numthreads(1, 1, 1)] | |
void f(tint_symbol_1 tint_symbol) { | |
f_inner(tint_symbol.v); | |
return; | |
} |