blob: 516f7cf2988cb89bd797346a1fd1452ba045a975 [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0);
void d() {
int v = int(int(1));
int4 v_1 = int4(arg_0.Load(int2(v, int(int(0)))));
float l = 0.14112000167369842529f;
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}