#version 310 es | |
precision highp float; | |
precision highp int; | |
struct frexp_result_f32 { | |
float f; | |
}; | |
struct frexp_result_f32_1 { | |
float fract; | |
int exp; | |
}; | |
frexp_result_f32 a = frexp_result_f32(0.0f); | |
frexp_result_f32_1 b = frexp_result_f32_1(0.5f, 1); | |
layout(location = 0) out vec4 tint_symbol_loc0_Output; | |
vec4 tint_symbol_inner() { | |
return vec4(a.f, b.fract, 0.0f, 0.0f); | |
} | |
void main() { | |
tint_symbol_loc0_Output = tint_symbol_inner(); | |
} |