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dawn
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dawn
/
b6fc95f119163bbd87ce9b7e39e9166866520ac4
/
.
/
test
/
tint
/
shadowing
/
short_names
/
var.wgsl.expected.ir.fxc.hlsl
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void
f
()
{
int
vec3f
=
int
(
1
);
int
b
=
vec3f
;
float3 c
=
(
0.0f
).
xxx
;
float3 d
=
(
0.0f
).
xxx
;
}
[
numthreads
(
1
,
1
,
1
)]
void
unused_entry_point
()
{
}