| SKIP: FAILED |
| |
| int tint_ftoi(float v) { |
| return ((v < 2147483520.0f) ? ((v < -2147483648.0f) ? -2147483648 : int(v)) : 2147483647); |
| } |
| |
| int tint_clamp(int e, int low, int high) { |
| return min(max(e, low), high); |
| } |
| |
| cbuffer cbuffer_x_7 : register(b0) { |
| uint4 x_7[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1) { |
| uint4 x_10[4]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 data[2] = (float4[2])0; |
| int b = 0; |
| int y = 0; |
| int i = 0; |
| float x_42 = asfloat(x_7[0].x); |
| float x_45 = asfloat(x_7[0].x); |
| float4 tint_symbol_3[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}; |
| data = tint_symbol_3; |
| int x_49 = asint(x_10[1].x); |
| b = x_49; |
| float x_51 = gl_FragCoord.y; |
| int x_54 = asint(x_10[1].x); |
| float x_56 = gl_FragCoord.y; |
| int x_60 = asint(x_10[1].x); |
| y = tint_clamp(tint_ftoi(x_51), (x_54 | tint_ftoi(x_56)), x_60); |
| int x_63 = asint(x_10[1].x); |
| i = x_63; |
| while (true) { |
| bool x_82 = false; |
| bool x_83_phi = false; |
| int x_68 = i; |
| int x_70 = asint(x_10[0].x); |
| if ((x_68 < x_70)) { |
| } else { |
| break; |
| } |
| int x_73 = b; |
| int x_75 = asint(x_10[0].x); |
| bool x_76 = (x_73 > x_75); |
| x_83_phi = x_76; |
| if (x_76) { |
| int x_79 = y; |
| int x_81 = asint(x_10[1].x); |
| x_82 = (x_79 > x_81); |
| x_83_phi = x_82; |
| } |
| bool x_83 = x_83_phi; |
| if (x_83) { |
| break; |
| } |
| int x_86 = b; |
| b = (x_86 + 1); |
| { |
| int x_88 = i; |
| i = (x_88 + 1); |
| } |
| } |
| int x_90 = b; |
| int x_92 = asint(x_10[0].x); |
| if ((x_90 == x_92)) { |
| int x_97 = asint(x_10[2].x); |
| int x_99 = asint(x_10[1].x); |
| int x_101 = asint(x_10[3].x); |
| int x_104 = asint(x_10[1].x); |
| int x_107 = asint(x_10[2].x); |
| int x_110 = asint(x_10[2].x); |
| int x_113 = asint(x_10[1].x); |
| data[tint_clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113)); |
| } |
| int x_118 = asint(x_10[1].x); |
| float4 x_120 = data[x_118]; |
| x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| main_out inner_result = main_inner(float4(tint_symbol.gl_FragCoord_param.xyz, (1.0f / tint_symbol.gl_FragCoord_param.w))); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| tint executable returned error: exit status 0xc00000fd |