blob: 8c66c5ad7df4cc3c56cea5ac9e732f7f6b61a446 [file] [log] [blame]
SKIP: FAILED
struct main_out {
float4 x_GLF_color_1;
};
struct main_outputs {
float4 main_out_x_GLF_color_1 : SV_Target0;
};
struct main_inputs {
float4 gl_FragCoord_param : SV_Position;
};
cbuffer cbuffer_x_7 : register(b0) {
uint4 x_7[1];
};
cbuffer cbuffer_x_10 : register(b1) {
uint4 x_10[4];
};
static float4 gl_FragCoord = (0.0f).xxxx;
static float4 x_GLF_color = (0.0f).xxxx;
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (-2147483648))) : (2147483647));
}
void main_1() {
float4 data[2] = (float4[2])0;
int b = 0;
int y = 0;
int i = 0;
float x_42 = asfloat(x_7[0u].x);
float x_45 = asfloat(x_7[0u].x);
float4 v = float4(x_42, x_42, x_42, x_42);
float4 v_1[2] = {v, float4(x_45, x_45, x_45, x_45)};
data = v_1;
int x_49 = asint(x_10[1u].x);
b = x_49;
float x_51 = gl_FragCoord.y;
int x_54 = asint(x_10[1u].x);
float x_56 = gl_FragCoord.y;
int x_60 = asint(x_10[1u].x);
int v_2 = tint_f32_to_i32(x_51);
y = min(max(v_2, (x_54 | tint_f32_to_i32(x_56))), x_60);
int x_63 = asint(x_10[1u].x);
i = x_63;
{
while(true) {
bool x_82 = false;
bool x_83_phi = false;
int x_68 = i;
int x_70 = asint(x_10[0u].x);
if ((x_68 < x_70)) {
} else {
break;
}
int x_73 = b;
int x_75 = asint(x_10[0u].x);
bool x_76 = (x_73 > x_75);
x_83_phi = x_76;
if (x_76) {
int x_79 = y;
int x_81 = asint(x_10[1u].x);
x_82 = (x_79 > x_81);
x_83_phi = x_82;
}
bool x_83 = x_83_phi;
if (x_83) {
break;
}
int x_86 = b;
b = (x_86 + 1);
{
int x_88 = i;
i = (x_88 + 1);
}
continue;
}
}
int x_90 = b;
int x_92 = asint(x_10[0u].x);
if ((x_90 == x_92)) {
int x_97 = asint(x_10[2u].x);
int x_99 = asint(x_10[1u].x);
int x_101 = asint(x_10[3u].x);
int x_104 = asint(x_10[1u].x);
int x_107 = asint(x_10[2u].x);
int x_110 = asint(x_10[2u].x);
int x_113 = asint(x_10[1u].x);
float4 v_3 = data[min(max(x_97, x_99), x_101)];
float v_4 = float(x_104);
float v_5 = float(x_107);
float v_6 = float(x_110);
v_3 = float4(v_4, v_5, v_6, float(x_113));
}
int x_118 = asint(x_10[1u].x);
float4 x_120 = data[x_118];
x_GLF_color = float4(x_120[0u], x_120[1u], x_120[2u], x_120[3u]);
}
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
main_out v_7 = {x_GLF_color};
return v_7;
}
main_outputs main(main_inputs inputs) {
main_out v_8 = main_inner(float4(inputs.gl_FragCoord_param.xyz, (1.0f / inputs.gl_FragCoord_param[3u])));
main_outputs v_9 = {v_8.x_GLF_color_1};
return v_9;
}
tint executable returned error: exit status 0xc00000fd