| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> data : array<i32, 10u>; |
| |
| var<private> temp : array<i32, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_303 : i32 = *(f); |
| k = x_303; |
| let x_304 : i32 = *(f); |
| i = x_304; |
| let x_305 : i32 = *(mid); |
| j = (x_305 + 1); |
| loop { |
| let x_311 : i32 = i; |
| let x_312 : i32 = *(mid); |
| let x_314 : i32 = j; |
| let x_315 : i32 = *(to); |
| if (((x_311 <= x_312) & (x_314 <= x_315))) { |
| } else { |
| break; |
| } |
| let x_319 : i32 = i; |
| let x_321 : i32 = data[x_319]; |
| let x_322 : i32 = j; |
| let x_324 : i32 = data[x_322]; |
| if ((x_321 < x_324)) { |
| let x_329 : i32 = k; |
| k = (x_329 + 1); |
| let x_331 : i32 = i; |
| i = (x_331 + 1); |
| let x_334 : i32 = data[x_331]; |
| temp[x_329] = x_334; |
| } else { |
| let x_336 : i32 = k; |
| k = (x_336 + 1); |
| let x_338 : i32 = j; |
| j = (x_338 + 1); |
| let x_341 : i32 = data[x_338]; |
| temp[x_336] = x_341; |
| } |
| } |
| loop { |
| let x_347 : i32 = i; |
| let x_349 : i32 = i; |
| let x_350 : i32 = *(mid); |
| if (((x_347 < 10) & (x_349 <= x_350))) { |
| } else { |
| break; |
| } |
| let x_354 : i32 = k; |
| k = (x_354 + 1); |
| let x_356 : i32 = i; |
| i = (x_356 + 1); |
| let x_359 : i32 = data[x_356]; |
| temp[x_354] = x_359; |
| } |
| let x_361 : i32 = *(f); |
| i_1 = x_361; |
| loop { |
| let x_366 : i32 = i_1; |
| let x_367 : i32 = *(to); |
| if ((x_366 <= x_367)) { |
| } else { |
| break; |
| } |
| let x_370 : i32 = i_1; |
| let x_371 : i32 = i_1; |
| let x_373 : i32 = temp[x_371]; |
| data[x_370] = x_373; |
| |
| continuing { |
| let x_375 : i32 = i_1; |
| i_1 = (x_375 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var x_85 : i32; |
| var x_86 : i32; |
| var x_87 : i32; |
| var x_88 : i32; |
| var x_89 : i32; |
| var x_90 : i32; |
| var x_91 : i32; |
| var x_92 : i32; |
| var x_93 : i32; |
| var x_94 : i32; |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_96 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_96); |
| loop { |
| let x_102 : i32 = i_3; |
| switch(x_102) { |
| case 9: { |
| let x_132 : i32 = i_3; |
| data[x_132] = -5; |
| } |
| case 8: { |
| let x_130 : i32 = i_3; |
| data[x_130] = -4; |
| } |
| case 7: { |
| let x_128 : i32 = i_3; |
| data[x_128] = -3; |
| } |
| case 6: { |
| let x_126 : i32 = i_3; |
| data[x_126] = -2; |
| } |
| case 5: { |
| let x_124 : i32 = i_3; |
| data[x_124] = -1; |
| } |
| case 4: { |
| let x_122 : i32 = i_3; |
| data[x_122] = 0; |
| } |
| case 3: { |
| let x_120 : i32 = i_3; |
| data[x_120] = 1; |
| } |
| case 2: { |
| let x_118 : i32 = i_3; |
| data[x_118] = 2; |
| } |
| case 1: { |
| let x_116 : i32 = i_3; |
| data[x_116] = 3; |
| } |
| case 0: { |
| let x_114 : i32 = i_3; |
| data[x_114] = 4; |
| } |
| default: { |
| } |
| } |
| let x_134 : i32 = i_3; |
| i_3 = (x_134 + 1); |
| |
| continuing { |
| let x_136 : i32 = i_3; |
| break if !(x_136 < 10); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_142 : i32 = j_1; |
| if ((x_142 < 10)) { |
| } else { |
| break; |
| } |
| let x_145 : i32 = j_1; |
| let x_146 : i32 = j_1; |
| let x_148 : i32 = data[x_146]; |
| temp[x_145] = x_148; |
| |
| continuing { |
| let x_150 : i32 = j_1; |
| j_1 = (x_150 + 1); |
| } |
| } |
| x_94 = 0; |
| x_93 = 9; |
| x_92 = 1; |
| loop { |
| let x_156 : i32 = x_92; |
| let x_157 : i32 = x_93; |
| if ((x_156 <= x_157)) { |
| } else { |
| break; |
| } |
| let x_160 : i32 = x_94; |
| x_91 = x_160; |
| loop { |
| let x_165 : i32 = x_91; |
| let x_166 : i32 = x_93; |
| if ((x_165 < x_166)) { |
| } else { |
| break; |
| } |
| let x_169 : i32 = x_91; |
| x_90 = x_169; |
| let x_170 : i32 = x_91; |
| let x_171 : i32 = x_92; |
| let x_173 : array<i32, 10u> = data; |
| data = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| data = x_173; |
| x_89 = ((x_170 + x_171) - 1); |
| let x_175 : i32 = x_91; |
| let x_176 : i32 = x_92; |
| let x_180 : i32 = x_93; |
| x_88 = min(((x_175 + (2 * x_176)) - 1), x_180); |
| let x_182 : i32 = x_90; |
| x_87 = x_182; |
| let x_183 : i32 = x_89; |
| x_86 = x_183; |
| let x_184 : i32 = x_88; |
| x_85 = x_184; |
| merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85)); |
| |
| continuing { |
| let x_186 : i32 = x_92; |
| let x_188 : i32 = x_91; |
| x_91 = (x_188 + (2 * x_186)); |
| } |
| } |
| |
| continuing { |
| let x_190 : i32 = x_92; |
| x_92 = (2 * x_190); |
| } |
| } |
| let x_194 : f32 = gl_FragCoord.y; |
| if ((i32(x_194) < 30)) { |
| let x_201 : i32 = data[0]; |
| grey = (0.5 + (f32(x_201) / 10.0)); |
| } else { |
| let x_206 : f32 = gl_FragCoord.y; |
| if ((i32(x_206) < 60)) { |
| let x_213 : i32 = data[1]; |
| grey = (0.5 + (f32(x_213) / 10.0)); |
| } else { |
| let x_218 : f32 = gl_FragCoord.y; |
| if ((i32(x_218) < 90)) { |
| let x_225 : i32 = data[2]; |
| grey = (0.5 + (f32(x_225) / 10.0)); |
| } else { |
| let x_230 : f32 = gl_FragCoord.y; |
| if ((i32(x_230) < 120)) { |
| let x_237 : i32 = data[3]; |
| grey = (0.5 + (f32(x_237) / 10.0)); |
| } else { |
| let x_242 : f32 = gl_FragCoord.y; |
| if ((i32(x_242) < 150)) { |
| discard; |
| } else { |
| let x_249 : f32 = gl_FragCoord.y; |
| if ((i32(x_249) < 180)) { |
| let x_256 : i32 = data[5]; |
| grey = (0.5 + (f32(x_256) / 10.0)); |
| } else { |
| let x_261 : f32 = gl_FragCoord.y; |
| if ((i32(x_261) < 210)) { |
| let x_268 : i32 = data[6]; |
| grey = (0.5 + (f32(x_268) / 10.0)); |
| } else { |
| let x_273 : f32 = gl_FragCoord.y; |
| if ((i32(x_273) < 240)) { |
| let x_280 : i32 = data[7]; |
| grey = (0.5 + (f32(x_280) / 10.0)); |
| } else { |
| let x_285 : f32 = gl_FragCoord.y; |
| if ((i32(x_285) < 270)) { |
| let x_292 : i32 = data[8]; |
| grey = (0.5 + (f32(x_292) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_296 : f32 = grey; |
| let x_297 : vec3<f32> = vec3<f32>(x_296, x_296, x_296); |
| x_GLF_color = vec4<f32>(x_297.x, x_297.y, x_297.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var f_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_382 : i32 = m; |
| let x_383 : i32 = high; |
| if ((x_382 <= x_383)) { |
| } else { |
| break; |
| } |
| let x_386 : i32 = low; |
| i_2 = x_386; |
| loop { |
| let x_391 : i32 = i_2; |
| let x_392 : i32 = high; |
| if ((x_391 < x_392)) { |
| } else { |
| break; |
| } |
| let x_395 : i32 = i_2; |
| f_1 = x_395; |
| let x_396 : i32 = i_2; |
| let x_397 : i32 = m; |
| mid_1 = ((x_396 + x_397) - 1); |
| let x_400 : i32 = i_2; |
| let x_401 : i32 = m; |
| let x_405 : i32 = high; |
| to_1 = min(((x_400 + (2 * x_401)) - 1), x_405); |
| let x_407 : i32 = f_1; |
| param = x_407; |
| let x_408 : i32 = mid_1; |
| param_1 = x_408; |
| let x_409 : i32 = to_1; |
| param_2 = x_409; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_411 : i32 = m; |
| let x_413 : i32 = i_2; |
| i_2 = (x_413 + (2 * x_411)); |
| } |
| } |
| |
| continuing { |
| let x_415 : i32 = m; |
| m = (2 * x_415); |
| } |
| } |
| return; |
| } |