| struct BST { |
| data : i32, |
| leftIndex : i32, |
| rightIndex : i32, |
| } |
| |
| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| struct Obj { |
| odd_numbers : array<f32, 10u>, |
| even_numbers : array<f32, 10u>, |
| } |
| |
| var<private> tree_1 : array<BST, 10u>; |
| |
| @group(0) @binding(0) var<uniform> x_27 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn makeTreeNode_struct_BST_i1_i1_i11_i1_(tree : ptr<function, BST>, data : ptr<function, i32>) { |
| let x_74 : i32 = *(data); |
| (*(tree)).data = x_74; |
| (*(tree)).leftIndex = -1; |
| (*(tree)).rightIndex = -1; |
| return; |
| } |
| |
| fn insert_i1_i1_(treeIndex : ptr<function, i32>, data_1 : ptr<function, i32>) { |
| var baseIndex : i32; |
| var param : BST; |
| var param_1 : i32; |
| var param_2 : BST; |
| var param_3 : i32; |
| var GLF_live8i : i32; |
| var GLF_live8A : array<f32, 50u>; |
| baseIndex = 0; |
| loop { |
| let x_75 : i32 = baseIndex; |
| let x_76 : i32 = *(treeIndex); |
| if ((x_75 <= x_76)) { |
| } else { |
| break; |
| } |
| let x_77 : i32 = *(data_1); |
| let x_78 : i32 = baseIndex; |
| let x_79 : i32 = tree_1[x_78].data; |
| if ((x_77 <= x_79)) { |
| let x_80 : i32 = baseIndex; |
| let x_81 : i32 = tree_1[x_80].leftIndex; |
| if ((x_81 == -1)) { |
| let x_82 : i32 = baseIndex; |
| let x_83 : i32 = *(treeIndex); |
| tree_1[x_82].leftIndex = x_83; |
| let x_84 : i32 = *(treeIndex); |
| let x_350 : BST = tree_1[x_84]; |
| param = x_350; |
| let x_85 : i32 = *(data_1); |
| param_1 = x_85; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param), &(param_1)); |
| let x_352 : BST = param; |
| tree_1[x_84] = x_352; |
| return; |
| } else { |
| let x_86 : i32 = baseIndex; |
| let x_87 : i32 = tree_1[x_86].leftIndex; |
| baseIndex = x_87; |
| continue; |
| } |
| } else { |
| let x_88 : i32 = baseIndex; |
| let x_89 : i32 = tree_1[x_88].rightIndex; |
| if ((x_89 == -1)) { |
| let x_90 : i32 = baseIndex; |
| let x_91 : i32 = *(treeIndex); |
| tree_1[x_90].rightIndex = x_91; |
| let x_92 : i32 = *(treeIndex); |
| let x_362 : BST = tree_1[x_92]; |
| param_2 = x_362; |
| let x_93 : i32 = *(data_1); |
| param_3 = x_93; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_2), &(param_3)); |
| let x_364 : BST = param_2; |
| tree_1[x_92] = x_364; |
| return; |
| } else { |
| GLF_live8i = 1; |
| let x_94 : i32 = GLF_live8i; |
| let x_95 : i32 = GLF_live8i; |
| let x_96 : i32 = GLF_live8i; |
| let x_369 : i32 = select(0, x_96, ((x_94 >= 0) & (x_95 < 50))); |
| let x_371 : f32 = GLF_live8A[0]; |
| let x_373 : f32 = GLF_live8A[x_369]; |
| GLF_live8A[x_369] = (x_373 + x_371); |
| loop { |
| let x_97 : i32 = baseIndex; |
| let x_98 : i32 = tree_1[x_97].rightIndex; |
| baseIndex = x_98; |
| |
| continuing { |
| let x_382 : f32 = x_27.injectionSwitch.x; |
| let x_384 : f32 = x_27.injectionSwitch.y; |
| break if !(x_382 > x_384); |
| } |
| } |
| continue; |
| } |
| } |
| } |
| return; |
| } |
| |
| fn search_i1_(t : ptr<function, i32>) -> i32 { |
| var index : i32; |
| var currentNode : BST; |
| var x_387 : i32; |
| index = 0; |
| loop { |
| let x_99 : i32 = index; |
| if ((x_99 != -1)) { |
| } else { |
| break; |
| } |
| let x_100 : i32 = index; |
| let x_395 : BST = tree_1[x_100]; |
| currentNode = x_395; |
| let x_101 : i32 = currentNode.data; |
| let x_102 : i32 = *(t); |
| if ((x_101 == x_102)) { |
| let x_103 : i32 = *(t); |
| return x_103; |
| } |
| let x_104 : i32 = *(t); |
| let x_105 : i32 = currentNode.data; |
| if ((x_104 > x_105)) { |
| let x_106 : i32 = currentNode.rightIndex; |
| x_387 = x_106; |
| } else { |
| let x_107 : i32 = currentNode.leftIndex; |
| x_387 = x_107; |
| } |
| let x_108 : i32 = x_387; |
| index = x_108; |
| } |
| return -1; |
| } |
| |
| fn makeFrame_f1_(v : ptr<function, f32>) -> f32 { |
| var param_5 : i32; |
| var param_6 : i32; |
| var param_7 : i32; |
| let x_418 : f32 = *(v); |
| *(v) = (x_418 * 6.5); |
| let x_420 : f32 = *(v); |
| if ((x_420 < 1.5)) { |
| param_5 = 100; |
| let x_110 : i32 = search_i1_(&(param_5)); |
| return f32(x_110); |
| } |
| let x_425 : f32 = *(v); |
| if ((x_425 < 4.0)) { |
| return 0.0; |
| } |
| let x_429 : f32 = *(v); |
| param_6 = 6; |
| let x_111 : i32 = search_i1_(&(param_6)); |
| if ((x_429 < f32(x_111))) { |
| return 1.0; |
| } |
| param_7 = 30; |
| let x_112 : i32 = search_i1_(&(param_7)); |
| return (10.0 + f32(x_112)); |
| } |
| |
| fn hueColor_f1_(angle : ptr<function, f32>) -> vec3<f32> { |
| var nodeData : f32; |
| var param_4 : i32; |
| param_4 = 15; |
| let x_109 : i32 = search_i1_(&(param_4)); |
| nodeData = f32(x_109); |
| let x_409 : f32 = *(angle); |
| let x_410 : f32 = nodeData; |
| return ((vec3<f32>(30.0, 30.0, 30.0) + (vec3<f32>(1.0, 5.0, x_410) * x_409)) / vec3<f32>(50.0, 50.0, 50.0)); |
| } |
| |
| fn main_1() { |
| var treeIndex_1 : i32; |
| var param_8 : BST; |
| var param_9 : i32; |
| var param_10 : i32; |
| var param_11 : i32; |
| var GLF_live1_looplimiter2 : i32; |
| var GLF_live1i : i32; |
| var param_12 : i32; |
| var param_13 : i32; |
| var param_14 : i32; |
| var param_15 : i32; |
| var param_16 : i32; |
| var param_17 : i32; |
| var param_18 : i32; |
| var param_19 : i32; |
| var param_20 : i32; |
| var param_21 : i32; |
| var param_22 : i32; |
| var param_23 : i32; |
| var GLF_live4_looplimiter3 : i32; |
| var GLF_live4i : i32; |
| var GLF_live4index : i32; |
| var GLF_live4obj : Obj; |
| var param_24 : i32; |
| var param_25 : i32; |
| var param_26 : i32; |
| var param_27 : i32; |
| var z : vec2<f32>; |
| var x : f32; |
| var param_28 : f32; |
| var y : f32; |
| var param_29 : f32; |
| var sum : i32; |
| var t_1 : i32; |
| var result : i32; |
| var param_30 : i32; |
| var a : f32; |
| var x_235 : vec3<f32>; |
| var param_31 : f32; |
| treeIndex_1 = 0; |
| let x_237 : BST = tree_1[0]; |
| param_8 = x_237; |
| param_9 = 9; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_8), &(param_9)); |
| let x_239 : BST = param_8; |
| tree_1[0] = x_239; |
| let x_113 : i32 = treeIndex_1; |
| treeIndex_1 = (x_113 + 1); |
| let x_115 : i32 = treeIndex_1; |
| param_10 = x_115; |
| param_11 = 5; |
| insert_i1_i1_(&(param_10), &(param_11)); |
| let x_116 : i32 = treeIndex_1; |
| treeIndex_1 = (x_116 + 1); |
| GLF_live1_looplimiter2 = 0; |
| GLF_live1i = 0; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_118 : i32 = GLF_live1_looplimiter2; |
| if ((x_118 >= 7)) { |
| break; |
| } |
| let x_119 : i32 = GLF_live1_looplimiter2; |
| GLF_live1_looplimiter2 = (x_119 + 1); |
| |
| continuing { |
| let x_121 : i32 = GLF_live1i; |
| GLF_live1i = (x_121 + 1); |
| } |
| } |
| let x_123 : i32 = treeIndex_1; |
| param_12 = x_123; |
| param_13 = 12; |
| insert_i1_i1_(&(param_12), &(param_13)); |
| let x_124 : i32 = treeIndex_1; |
| treeIndex_1 = (x_124 + 1); |
| let x_126 : i32 = treeIndex_1; |
| param_14 = x_126; |
| param_15 = 15; |
| insert_i1_i1_(&(param_14), &(param_15)); |
| let x_127 : i32 = treeIndex_1; |
| treeIndex_1 = (x_127 + 1); |
| let x_129 : i32 = treeIndex_1; |
| param_16 = x_129; |
| param_17 = 7; |
| insert_i1_i1_(&(param_16), &(param_17)); |
| let x_130 : i32 = treeIndex_1; |
| treeIndex_1 = (x_130 + 1); |
| let x_132 : i32 = treeIndex_1; |
| param_18 = x_132; |
| param_19 = 8; |
| insert_i1_i1_(&(param_18), &(param_19)); |
| let x_133 : i32 = treeIndex_1; |
| treeIndex_1 = (x_133 + 1); |
| let x_135 : i32 = treeIndex_1; |
| param_20 = x_135; |
| param_21 = 2; |
| insert_i1_i1_(&(param_20), &(param_21)); |
| let x_136 : i32 = treeIndex_1; |
| treeIndex_1 = (x_136 + 1); |
| let x_138 : i32 = treeIndex_1; |
| param_22 = x_138; |
| param_23 = 6; |
| insert_i1_i1_(&(param_22), &(param_23)); |
| let x_139 : i32 = treeIndex_1; |
| treeIndex_1 = (x_139 + 1); |
| GLF_live4_looplimiter3 = 0; |
| GLF_live4i = 0; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| let x_141 : i32 = GLF_live4_looplimiter3; |
| if ((x_141 >= 3)) { |
| break; |
| } |
| let x_142 : i32 = GLF_live4_looplimiter3; |
| GLF_live4_looplimiter3 = (x_142 + 1); |
| GLF_live4index = 1; |
| let x_144 : i32 = GLF_live4index; |
| let x_145 : i32 = GLF_live4index; |
| let x_146 : i32 = GLF_live4index; |
| let x_269 : f32 = GLF_live4obj.even_numbers[1]; |
| GLF_live4obj.even_numbers[select(0, x_146, ((x_144 >= 0) & (x_145 < 10)))] = x_269; |
| let x_147 : i32 = GLF_live4i; |
| let x_148 : i32 = GLF_live4i; |
| let x_149 : i32 = GLF_live4i; |
| GLF_live4obj.even_numbers[select(0, x_149, ((x_147 >= 0) & (x_148 < 10)))] = 1.0; |
| |
| continuing { |
| let x_150 : i32 = GLF_live4i; |
| GLF_live4i = (x_150 + 1); |
| } |
| } |
| let x_152 : i32 = treeIndex_1; |
| param_24 = x_152; |
| param_25 = 17; |
| insert_i1_i1_(&(param_24), &(param_25)); |
| let x_278 : f32 = x_27.injectionSwitch.x; |
| let x_280 : f32 = x_27.injectionSwitch.y; |
| if ((x_278 > x_280)) { |
| return; |
| } |
| let x_153 : i32 = treeIndex_1; |
| treeIndex_1 = (x_153 + 1); |
| let x_155 : i32 = treeIndex_1; |
| param_26 = x_155; |
| param_27 = 13; |
| insert_i1_i1_(&(param_26), &(param_27)); |
| let x_285 : vec4<f32> = gl_FragCoord; |
| z = (vec2<f32>(x_285.y, x_285.x) / vec2<f32>(256.0, 256.0)); |
| let x_289 : f32 = z.x; |
| param_28 = x_289; |
| let x_290 : f32 = makeFrame_f1_(&(param_28)); |
| x = x_290; |
| let x_292 : f32 = z.y; |
| param_29 = x_292; |
| let x_293 : f32 = makeFrame_f1_(&(param_29)); |
| y = x_293; |
| sum = -100; |
| t_1 = 0; |
| loop { |
| let x_156 : i32 = t_1; |
| if ((x_156 < 20)) { |
| } else { |
| break; |
| } |
| let x_157 : i32 = t_1; |
| param_30 = x_157; |
| let x_158 : i32 = search_i1_(&(param_30)); |
| result = x_158; |
| let x_159 : i32 = result; |
| if ((x_159 > 0)) { |
| } else { |
| let x_160 : i32 = result; |
| switch(x_160) { |
| case 0: { |
| return; |
| } |
| case -1: { |
| let x_161 : i32 = sum; |
| sum = (x_161 + 1); |
| } |
| default: { |
| } |
| } |
| } |
| |
| continuing { |
| let x_163 : i32 = t_1; |
| t_1 = (x_163 + 1); |
| } |
| } |
| let x_307 : f32 = x; |
| let x_308 : f32 = y; |
| let x_165 : i32 = sum; |
| a = (x_307 + (x_308 * f32(x_165))); |
| let x_313 : f32 = x_27.injectionSwitch.x; |
| let x_315 : f32 = x_27.injectionSwitch.y; |
| if ((x_313 < x_315)) { |
| x_235 = vec3<f32>(1.0, 0.0, 0.0); |
| } else { |
| let x_320 : f32 = a; |
| param_31 = x_320; |
| let x_321 : vec3<f32> = hueColor_f1_(&(param_31)); |
| x_235 = x_321; |
| } |
| let x_322 : vec3<f32> = x_235; |
| x_GLF_color = vec4<f32>(x_322.x, x_322.y, x_322.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |