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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/WGPUHelpers.h"
namespace {
class QueueSubmitValidationTest : public ValidationTest {
};
static void StoreTrueMapWriteCallback(WGPUBufferMapAsyncStatus status,
void*,
uint64_t,
void* userdata) {
*static_cast<bool*>(userdata) = true;
}
// Test submitting with a mapped buffer is disallowed
TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
// Create a map-write buffer.
wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
descriptor.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
// Create a fake copy destination buffer
descriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
// Create a command buffer that reads from the mappable buffer.
wgpu::CommandBuffer commands;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
commands = encoder.Finish();
}
wgpu::Queue queue = device.GetDefaultQueue();
// Submitting when the buffer has never been mapped should succeed
queue.Submit(1, &commands);
// Map the buffer, submitting when the buffer is mapped should fail
bool mapWriteFinished = false;
buffer.MapWriteAsync(StoreTrueMapWriteCallback, &mapWriteFinished);
queue.Submit(0, nullptr);
ASSERT_TRUE(mapWriteFinished);
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
// Unmap the buffer, queue submit should succeed
buffer.Unmap();
queue.Submit(1, &commands);
}
class QueueWriteBufferValidationTest : public ValidationTest {
private:
void SetUp() override {
ValidationTest::SetUp();
queue = device.GetDefaultQueue();
}
protected:
wgpu::Buffer CreateBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::CopyDst;
return device.CreateBuffer(&descriptor);
}
wgpu::Queue queue;
};
// Test the success case for WriteBuffer
TEST_F(QueueWriteBufferValidationTest, Success) {
wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo = 0x01020304;
queue.WriteBuffer(buf, 0, &foo, sizeof(foo));
}
// Test error case for WriteBuffer out of bounds
TEST_F(QueueWriteBufferValidationTest, OutOfBounds) {
wgpu::Buffer buf = CreateBuffer(4);
uint32_t foo[2] = {0, 0};
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, foo, 8));
}
// Test error case for WriteBuffer out of bounds with an overflow
TEST_F(QueueWriteBufferValidationTest, OutOfBoundsOverflow) {
wgpu::Buffer buf = CreateBuffer(1024);
uint32_t foo[2] = {0, 0};
// An offset that when added to "4" would overflow to be zero and pass validation without
// overflow checks.
uint64_t offset = uint64_t(int64_t(0) - int64_t(4));
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, offset, foo, 4));
}
// Test error case for WriteBuffer with the wrong usage
TEST_F(QueueWriteBufferValidationTest, WrongUsage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::Vertex;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
uint32_t foo = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &foo, sizeof(foo)));
}
// Test WriteBuffer with unaligned size
TEST_F(QueueWriteBufferValidationTest, UnalignedSize) {
wgpu::Buffer buf = CreateBuffer(4);
uint16_t value = 123;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// Test WriteBuffer with unaligned offset
TEST_F(QueueWriteBufferValidationTest, UnalignedOffset) {
wgpu::Buffer buf = CreateBuffer(8);
uint32_t value = 0x01020304;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 2, &value, sizeof(value)));
}
// Test WriteBuffer with destroyed buffer
TEST_F(QueueWriteBufferValidationTest, DestroyedBuffer) {
wgpu::Buffer buf = CreateBuffer(4);
buf.Destroy();
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// Test WriteBuffer with mapped buffer
TEST_F(QueueWriteBufferValidationTest, MappedBuffer) {
// CreateBufferMapped
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&descriptor);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(result.buffer, 0, &value, sizeof(value)));
}
// MapReadAsync
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
buf.MapReadAsync(nullptr, nullptr);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
// MapWriteAsync
{
wgpu::BufferDescriptor descriptor;
descriptor.size = 4;
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
wgpu::Buffer buf = device.CreateBuffer(&descriptor);
buf.MapReadAsync(nullptr, nullptr);
uint32_t value = 0;
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buf, 0, &value, sizeof(value)));
}
}
} // anonymous namespace