#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec4_f32 { | |
float4 fract; | |
int4 exp; | |
}; | |
void frexp_77af93() { | |
frexp_result_vec4_f32 res = frexp_result_vec4_f32{.fract=float4(0.5f), .exp=int4(1)}; | |
} | |
vertex float4 vertex_main() { | |
frexp_77af93(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
frexp_77af93(); | |
} | |
kernel void compute_main() { | |
frexp_77af93(); | |
} |