blob: e47e0b379f8fb6540253eccdd59fdee596a00d49 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSampleCompare_1912e5() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleCompare_1912e5();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.