blob: ac9d595655ab8e5ade596c1de9c7988ca409337f [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:469 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(1, 0)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureLoad_3c96e8 = func():void -> %b2 {
%b2 = block {
%arg_1:ptr<function, vec2<i32>, read_write> = var, vec2<i32>(1i)
%arg_2:ptr<function, u32, read_write> = var, 1u
%arg_3:ptr<function, u32, read_write> = var, 1u
%7:texture_2d_array<f32> = load %arg_0
%8:vec2<i32> = load %arg_1
%9:u32 = load %arg_2
%10:u32 = load %arg_3
%11:vec4<f32> = textureLoad %7, %8, %9, %10
%res:ptr<function, vec4<f32>, read_write> = var, %11
%13:vec4<f32> = load %res
store %prevent_dce, %13
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
%b3 = block {
%15:void = call %textureLoad_3c96e8
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void -> %b4 {
%b4 = block {
%17:void = call %textureLoad_3c96e8
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
%b5 = block {
%19:void = call %textureLoad_3c96e8
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************