commit | b7dbb48351232267a882b2747cd4a92106a4fd4b | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed May 06 21:17:04 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed May 06 21:17:04 2020 +0000 |
tree | 54e807865b36b366bebe1dba5a5b33462f7b49b8 | |
parent | 5ffca2eb901bde64ac8fab6309e053083505443a [diff] |
Fix OpenGL format table for GL_DEPTH_COMPONENT textures GL_DEPTH is for calls like glEnable(GL_DEPTH) and glClearBuffer(GL_DEPTH, ...). GL_DEPTH_COMPONENT is the enum for the texture internal format. Bug: dawn:367 Change-Id: I8f237e26148e3fd5a624a8bb4ed69e65fdd1acd7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20822 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.