commit | b7ece23ffceb7b889e61db2bea04b3ccc4c6d222 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Mon Jun 29 08:50:03 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jun 29 08:50:03 2020 +0000 |
tree | 4971ea6f39d0669b67f3b7dfdff447932d3c0f0c | |
parent | 330c272fc4b150c4f3a21b1809f9e28b2c5c9ef2 [diff] |
D3D12: Remove ComPtr from d3d12::Buffer::GetD3D12Resource Creating lots of SRVs needlessly refcounts and floods PIX traces. BUG=dawn:155 Change-Id: I26fd1019c8c1326f0e6db3e94240a29e4d466be1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24002 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.