| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| uint tint_int_dot(uvec4 a, uvec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| uint tint_dot4_u8_packed(uint a, uint b) { |
| uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| return tint_int_dot(a_u8, b_u8); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uint inner; |
| } prevent_dce; |
| |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4_u8_packed(arg_0, arg_1); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| void fragment_main() { |
| prevent_dce.inner = dot4U8Packed_fbed7b(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uint tint_int_dot(uvec4 a, uvec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| uint tint_dot4_u8_packed(uint a, uint b) { |
| uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| return tint_int_dot(a_u8, b_u8); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uint inner; |
| } prevent_dce; |
| |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4_u8_packed(arg_0, arg_1); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| void compute_main() { |
| prevent_dce.inner = dot4U8Packed_fbed7b(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| #version 310 es |
| |
| uint tint_int_dot(uvec4 a, uvec4 b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| |
| uint tint_dot4_u8_packed(uint a, uint b) { |
| uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u)); |
| return tint_int_dot(a_u8, b_u8); |
| } |
| |
| layout(location = 0) flat out uint prevent_dce_1; |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4_u8_packed(arg_0, arg_1); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| return tint_symbol; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |