| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T> |
| T tint_dot4(vec<T,4> a, vec<T,4> b) { |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; |
| } |
| uint tint_pack_4xu8(uint4 a) { |
| uint4 const a_u8 = ((a & uint4(255u)) << uint4(0u, 8u, 16u, 24u)); |
| return tint_dot4(a_u8, uint4(1u)); |
| } |
| |
| uint pack4xU8_b70b53() { |
| uint4 arg_0 = uint4(1u); |
| uint res = tint_pack_4xu8(arg_0); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = pack4xU8_b70b53(); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = pack4xU8_b70b53(); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| uint prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = pack4xU8_b70b53(); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |