| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float4 unpack4x8snorm_523fb3() { |
| uint arg_0 = 1u; |
| int v = int(arg_0); |
| float4 res = clamp((float4((int4((v << 24u), (v << 16u), (v << 8u), v) >> (24u).xxxx)) / 127.0f), (-1.0f).xxxx, (1.0f).xxxx); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(unpack4x8snorm_523fb3())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(unpack4x8snorm_523fb3())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = unpack4x8snorm_523fb3(); |
| VertexOutput v_1 = tint_symbol; |
| return v_1; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| VertexOutput v_3 = v_2; |
| VertexOutput v_4 = v_2; |
| vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos}; |
| return v_5; |
| } |
| |