)]}'
{
  "commit": "ba094a56590adc7be6e722095fcbedfa1b774808",
  "tree": "26af91324e5f812bb3c2b1ed3c487e131054eec7",
  "parents": [
    "1584335c0d8f61410bd7d8968ededff695c73451"
  ],
  "author": {
    "name": "Corentin Wallez",
    "email": "cwallez@chromium.org",
    "time": "Fri Mar 20 15:55:30 2026 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Mar 20 15:55:30 2026 -0700"
  },
  "message": "[YUV AHB] Make vulkan::BGL return the full TextureToStaticSamplerMap\n\nAnd split off BGL\u0027s code that writes the descriptors to a separate\nmethod that takes that map as input.\n\nThis will be useful in follow-up CLs to let the special handling of\nJITed pipelines for the OpaqueYCbCrAndroid ExternalTextures to recreate\nVkDescriptorSets but with a different set of static samplers.\n\nBug: 468988322\nChange-Id: If61d53938a677c62f0e88a846f9e8fae69aed1e0\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298055\nReviewed-by: Kyle Charbonneau \u003ckylechar@google.com\u003e\nCommit-Queue: Corentin Wallez \u003ccwallez@chromium.org\u003e\nReviewed-by: Brandon Jones \u003cbajones@chromium.org\u003e\n",
  "tree_diff": [
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      "old_path": "src/dawn/native/vulkan/ShaderModuleVk.cpp",
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}
