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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_INTEGERTYPES_H_
#define DAWNNATIVE_D3D12_INTEGERTYPES_H_
#include "common/Constants.h"
#include "common/TypedInteger.h"
#include <cstdint>
namespace dawn_native { namespace d3d12 {
// An ID used to desambiguate between multiple uses of the same descriptor heap in the
// BindGroup allocations.
using HeapVersionID = TypedInteger<struct HeapVersionIDT, uint64_t>;
// The monotonically increasing serial for external D3D12 mutexes imported in Dawn.
using ExternalMutexSerial = TypedInteger<struct ExternalMutexSerialT, uint64_t>;
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_INTEGERTYPES_H_