|author||Xinghua Cao <firstname.lastname@example.org>||Wed May 27 02:49:08 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Wed May 27 02:49:08 2020 +0000|
Check FP16 support on vulkan backend This patch check FP16 support on vulkan backend, and introduces the shader_float16 extension. BUG=dawn:426 TEST=dawn_end2end_tests Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901 Commit-Queue: Xinghua Cao <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Jiawei Shao <firstname.lastname@example.org> Reviewed-by: Kai Ninomiya <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.