blob: 3fd3f20122c954bd160e56d777df526ccef0ebbc [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TESTS_DAWNTEST_H_
#define TESTS_DAWNTEST_H_
#include "common/Log.h"
#include "dawn/dawn_proc_table.h"
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include <gtest/gtest.h>
#include <memory>
#include <unordered_map>
#include <vector>
// Getting data back from Dawn is done in an async manners so all expectations are "deferred"
// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
// so resources should have the CopySrc allowed usage bit if you want to add expectations on
// them.
#define EXPECT_BUFFER_U16_EQ(expected, buffer, offset) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t), \
new ::detail::ExpectEq<uint16_t>(expected))
#define EXPECT_BUFFER_U16_RANGE_EQ(expected, buffer, offset, count) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t) * count, \
new ::detail::ExpectEq<uint16_t>(expected, count))
#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), \
new ::detail::ExpectEq<uint32_t>(expected))
#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \
new ::detail::ExpectEq<uint32_t>(expected, count))
// Test a pixel of the mip level 0 of a 2D texture.
#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(RGBA8), \
new ::detail::ExpectEq<RGBA8>(expected))
#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \
sizeof(RGBA8), \
new ::detail::ExpectEq<RGBA8>(expected, (width) * (height)))
#define EXPECT_PIXEL_FLOAT_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(float), \
new ::detail::ExpectEq<float>(expected))
#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \
sizeof(float), \
new ::detail::ExpectEq<float>(expected, (width) * (height)))
// Should only be used to test validation of function that can't be tested by regular validation
// tests;
#define ASSERT_DEVICE_ERROR(statement) \
StartExpectDeviceError(); \
statement; \
FlushWire(); \
if (!EndExpectDeviceError()) { \
FAIL() << "Expected device error in:\n " << #statement; \
} \
do { \
} while (0)
struct RGBA8 {
constexpr RGBA8() : RGBA8(0, 0, 0, 0) {
}
constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) {
}
bool operator==(const RGBA8& other) const;
bool operator!=(const RGBA8& other) const;
uint8_t r, g, b, a;
static const RGBA8 kZero;
static const RGBA8 kBlack;
static const RGBA8 kRed;
static const RGBA8 kGreen;
static const RGBA8 kBlue;
static const RGBA8 kYellow;
static const RGBA8 kWhite;
};
std::ostream& operator<<(std::ostream& stream, const RGBA8& color);
struct BackendTestConfig {
BackendTestConfig(wgpu::BackendType backendType,
std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
wgpu::BackendType backendType;
std::vector<const char*> forceEnabledWorkarounds;
std::vector<const char*> forceDisabledWorkarounds;
};
struct TestAdapterProperties : wgpu::AdapterProperties {
TestAdapterProperties(const wgpu::AdapterProperties& properties, bool selected);
std::string adapterName;
bool selected;
private:
// This may be temporary, so it is copied into |adapterName| and made private.
using wgpu::AdapterProperties::name;
};
struct AdapterTestParam {
AdapterTestParam(const BackendTestConfig& config,
const TestAdapterProperties& adapterProperties);
TestAdapterProperties adapterProperties;
std::vector<const char*> forceEnabledWorkarounds;
std::vector<const char*> forceDisabledWorkarounds;
};
std::ostream& operator<<(std::ostream& os, const AdapterTestParam& param);
BackendTestConfig D3D12Backend(std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
BackendTestConfig MetalBackend(std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
BackendTestConfig NullBackend(std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
BackendTestConfig OpenGLBackend(std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
BackendTestConfig VulkanBackend(std::initializer_list<const char*> forceEnabledWorkarounds = {},
std::initializer_list<const char*> forceDisabledWorkarounds = {});
namespace utils {
class TerribleCommandBuffer;
} // namespace utils
namespace detail {
class Expectation;
} // namespace detail
namespace dawn_wire {
class CommandHandler;
class WireClient;
class WireServer;
} // namespace dawn_wire
void InitDawnEnd2EndTestEnvironment(int argc, char** argv);
class DawnTestEnvironment : public testing::Environment {
public:
DawnTestEnvironment(int argc, char** argv);
~DawnTestEnvironment() override = default;
static void SetEnvironment(DawnTestEnvironment* env);
std::vector<AdapterTestParam> GetAvailableAdapterTestParamsForBackends(
const BackendTestConfig* params,
size_t numParams);
void SetUp() override;
void TearDown() override;
bool UsesWire() const;
bool IsBackendValidationEnabled() const;
bool IsDawnValidationSkipped() const;
bool IsSpvcBeingUsed() const;
bool IsSpvcParserBeingUsed() const;
dawn_native::Instance* GetInstance() const;
bool HasVendorIdFilter() const;
uint32_t GetVendorIdFilter() const;
const char* GetWireTraceDir() const;
protected:
std::unique_ptr<dawn_native::Instance> mInstance;
private:
void ParseArgs(int argc, char** argv);
std::unique_ptr<dawn_native::Instance> CreateInstanceAndDiscoverAdapters() const;
void SelectPreferredAdapterProperties(const dawn_native::Instance* instance);
void PrintTestConfigurationAndAdapterInfo() const;
bool mUseWire = false;
bool mEnableBackendValidation = false;
bool mSkipDawnValidation = false;
bool mUseSpvc = false;
bool mSpvcFlagSeen = false;
bool mUseSpvcParser = false;
bool mSpvcParserFlagSeen = false;
bool mBeginCaptureOnStartup = false;
bool mHasVendorIdFilter = false;
uint32_t mVendorIdFilter = 0;
std::string mWireTraceDir;
std::vector<dawn_native::DeviceType> mDevicePreferences;
std::vector<TestAdapterProperties> mAdapterProperties;
};
class DawnTestBase {
friend class DawnPerfTestBase;
public:
DawnTestBase(const AdapterTestParam& param);
virtual ~DawnTestBase();
void SetUp();
void TearDown();
bool IsD3D12() const;
bool IsMetal() const;
bool IsNull() const;
bool IsOpenGL() const;
bool IsVulkan() const;
bool IsAMD() const;
bool IsARM() const;
bool IsImgTec() const;
bool IsIntel() const;
bool IsNvidia() const;
bool IsQualcomm() const;
bool IsSwiftshader() const;
bool IsWindows() const;
bool IsLinux() const;
bool IsMacOS() const;
bool UsesWire() const;
bool IsBackendValidationEnabled() const;
bool IsDawnValidationSkipped() const;
bool IsSpvcBeingUsed() const;
bool IsSpvcParserBeingUsed() const;
void StartExpectDeviceError();
bool EndExpectDeviceError();
bool HasVendorIdFilter() const;
uint32_t GetVendorIdFilter() const;
wgpu::Instance GetInstance() const;
dawn_native::Adapter GetAdapter() const;
protected:
wgpu::Device device;
wgpu::Queue queue;
DawnProcTable backendProcs = {};
WGPUDevice backendDevice = nullptr;
// Helper methods to implement the EXPECT_ macros
std::ostringstream& AddBufferExpectation(const char* file,
int line,
const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size,
detail::Expectation* expectation);
std::ostringstream& AddTextureExpectation(const char* file,
int line,
const wgpu::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height,
uint32_t level,
uint32_t slice,
uint32_t pixelSize,
detail::Expectation* expectation);
void WaitABit();
void FlushWire();
bool SupportsExtensions(const std::vector<const char*>& extensions);
// Called in SetUp() to get the extensions required to be enabled in the tests. The tests must
// check if the required extensions are supported by the adapter in this function and guarantee
// the returned extensions are all supported by the adapter. The tests may provide different
// code path to handle the situation when not all extensions are supported.
virtual std::vector<const char*> GetRequiredExtensions();
const wgpu::AdapterProperties& GetAdapterProperties() const;
private:
AdapterTestParam mParam;
// Things used to set up testing through the Wire.
std::unique_ptr<dawn_wire::WireServer> mWireServer;
std::unique_ptr<dawn_wire::WireClient> mWireClient;
std::unique_ptr<utils::TerribleCommandBuffer> mC2sBuf;
std::unique_ptr<utils::TerribleCommandBuffer> mS2cBuf;
std::unique_ptr<dawn_wire::CommandHandler> mWireServerTraceLayer;
// Tracking for validation errors
static void OnDeviceError(WGPUErrorType type, const char* message, void* userdata);
static void OnDeviceLost(const char* message, void* userdata);
bool mExpectError = false;
bool mError = false;
// MapRead buffers used to get data for the expectations
struct ReadbackSlot {
wgpu::Buffer buffer;
uint64_t bufferSize;
const void* mappedData = nullptr;
};
std::vector<ReadbackSlot> mReadbackSlots;
// Maps all the buffers and fill ReadbackSlot::mappedData
void MapSlotsSynchronously();
static void SlotMapReadCallback(WGPUBufferMapAsyncStatus status,
const void* data,
uint64_t dataLength,
void* userdata);
size_t mNumPendingMapOperations = 0;
// Reserve space where the data for an expectation can be copied
struct ReadbackReservation {
wgpu::Buffer buffer;
size_t slot;
uint64_t offset;
};
ReadbackReservation ReserveReadback(uint64_t readbackSize);
struct DeferredExpectation {
const char* file;
int line;
size_t readbackSlot;
uint64_t readbackOffset;
uint64_t size;
uint32_t rowBytes;
uint32_t bytesPerRow;
std::unique_ptr<detail::Expectation> expectation;
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=54316
// Use unique_ptr because of missing move/copy constructors on std::basic_ostringstream
std::unique_ptr<std::ostringstream> message;
};
std::vector<DeferredExpectation> mDeferredExpectations;
// Assuming the data is mapped, checks all expectations
void ResolveExpectations();
dawn_native::Adapter mBackendAdapter;
};
// Skip a test when the given condition is satisfied.
#define DAWN_SKIP_TEST_IF(condition) \
do { \
if (condition) { \
dawn::InfoLog() << "Test skipped: " #condition "."; \
GTEST_SKIP(); \
return; \
} \
} while (0)
template <typename Params = AdapterTestParam>
class DawnTestWithParams : public DawnTestBase, public ::testing::TestWithParam<Params> {
protected:
DawnTestWithParams();
~DawnTestWithParams() override = default;
void SetUp() override {
DawnTestBase::SetUp();
}
void TearDown() override {
DawnTestBase::TearDown();
}
};
template <typename Params>
DawnTestWithParams<Params>::DawnTestWithParams() : DawnTestBase(this->GetParam()) {
}
using DawnTest = DawnTestWithParams<>;
// Helpers to get the first element of a __VA_ARGS__ without triggering empty __VA_ARGS__ warnings.
#define DAWN_INTERNAL_PP_GET_HEAD(firstParam, ...) firstParam
#define DAWN_PP_GET_HEAD(...) DAWN_INTERNAL_PP_GET_HEAD(__VA_ARGS__, dummyArg)
// Instantiate the test once for each backend provided after the first argument. Use it like this:
// DAWN_INSTANTIATE_TEST(MyTestFixture, MetalBackend, OpenGLBackend)
#define DAWN_INSTANTIATE_TEST(testName, ...) \
const decltype(DAWN_PP_GET_HEAD(__VA_ARGS__)) testName##params[] = {__VA_ARGS__}; \
INSTANTIATE_TEST_SUITE_P( \
, testName, \
testing::ValuesIn(::detail::GetAvailableAdapterTestParamsForBackends( \
testName##params, sizeof(testName##params) / sizeof(testName##params[0]))), \
testing::PrintToStringParamName())
namespace detail {
// Helper functions used for DAWN_INSTANTIATE_TEST
bool IsBackendAvailable(wgpu::BackendType type);
std::vector<AdapterTestParam> GetAvailableAdapterTestParamsForBackends(
const BackendTestConfig* params,
size_t numParams);
// All classes used to implement the deferred expectations should inherit from this.
class Expectation {
public:
virtual ~Expectation() = default;
// Will be called with the buffer or texture data the expectation should check.
virtual testing::AssertionResult Check(const void* data, size_t size) = 0;
};
// Expectation that checks the data is equal to some expected values.
template <typename T>
class ExpectEq : public Expectation {
public:
ExpectEq(T singleValue);
ExpectEq(const T* values, const unsigned int count);
testing::AssertionResult Check(const void* data, size_t size) override;
private:
std::vector<T> mExpected;
};
extern template class ExpectEq<uint8_t>;
extern template class ExpectEq<int16_t>;
extern template class ExpectEq<uint32_t>;
extern template class ExpectEq<RGBA8>;
extern template class ExpectEq<float>;
} // namespace detail
#endif // TESTS_DAWNTEST_H_