| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_STAGINGBUFFERD3D12_H_ |
| #define DAWNNATIVE_STAGINGBUFFERD3D12_H_ |
| |
| #include "dawn_native/StagingBuffer.h" |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Device; |
| |
| class StagingBuffer : public StagingBufferBase { |
| public: |
| StagingBuffer(size_t size, Device* device); |
| ~StagingBuffer() override; |
| |
| ID3D12Resource* GetResource() const; |
| |
| MaybeError Initialize() override; |
| |
| private: |
| Device* mDevice; |
| ResourceHeapAllocation mUploadHeap; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_STAGINGBUFFERD3D12_H_ |