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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/tests/unittests/wire/WireFutureTest.h"
#include "dawn/tests/unittests/wire/WireTest.h"
#include "dawn/wire/WireClient.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::InvokeWithoutArgs;
using testing::Mock;
using testing::Return;
using WireShaderModuleTestBase = WireFutureTest<WGPUCompilationInfoCallback,
WGPUCompilationInfoCallbackInfo,
wgpuShaderModuleGetCompilationInfo,
wgpuShaderModuleGetCompilationInfoF>;
class WireShaderModuleTests : public WireShaderModuleTestBase {
protected:
// Overriden version of wgpuShaderModuleGetCompilationInfo that defers to the API call based on
// the test callback mode.
void ShaderModuleGetCompilationInfo(WGPUShaderModule s, void* userdata = nullptr) {
CallImpl(userdata, s);
}
void SetUp() override {
WireShaderModuleTestBase::SetUp();
WGPUShaderModuleDescriptor descriptor = {};
apiShaderModule = api.GetNewShaderModule();
shaderModule = wgpuDeviceCreateShaderModule(device, &descriptor);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce(Return(apiShaderModule))
.RetiresOnSaturation();
FlushClient();
}
WGPUShaderModule shaderModule;
WGPUShaderModule apiShaderModule;
// Default responses.
WGPUCompilationMessage mMessage = {
nullptr, "Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8, 4, 6, 8};
WGPUCompilationInfo mCompilationInfo = {nullptr, 1, &mMessage};
};
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireShaderModuleTests);
// Check getting CompilationInfo for a successfully created shader module
TEST_P(WireShaderModuleTests, GetCompilationInfo) {
ShaderModuleGetCompilationInfo(shaderModule);
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfo2Callback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo);
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success,
MatchesLambda([&](const WGPUCompilationInfo* info) -> bool {
if (info->messageCount != mCompilationInfo.messageCount) {
return false;
}
const WGPUCompilationMessage* infoMessage = &info->messages[0];
return strcmp(infoMessage->message, mMessage.message) == 0 &&
infoMessage->nextInChain == mMessage.nextInChain &&
infoMessage->type == mMessage.type &&
infoMessage->lineNum == mMessage.lineNum &&
infoMessage->linePos == mMessage.linePos &&
infoMessage->offset == mMessage.offset &&
infoMessage->length == mMessage.length;
}),
nullptr))
.Times(1);
FlushCallbacks();
});
}
// Test that calling GetCompilationInfo then disconnecting the wire calls the callback with a
// device loss.
TEST_P(WireShaderModuleTests, GetCompilationInfoBeforeDisconnect) {
ShaderModuleGetCompilationInfo(shaderModule);
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfo2Callback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo);
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that calling GetCompilationInfo after disconnecting the wire calls the callback with a
// device loss.
TEST_P(WireShaderModuleTests, GetCompilationInfoAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr))
.Times(1);
ShaderModuleGetCompilationInfo(shaderModule);
});
}
// Test that requests inside user callbacks before disconnect are called
TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDisconnect) {
static constexpr size_t kNumRequests = 10;
ShaderModuleGetCompilationInfo(shaderModule);
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfo2Callback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo);
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb,
Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr))
.Times(kNumRequests + 1)
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
ShaderModuleGetCompilationInfo(shaderModule);
}
})
.WillRepeatedly(Return());
GetWireClient()->Disconnect();
});
}
// Test that requests inside user callbacks before object destruction are called
TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDestruction) {
static constexpr size_t kNumRequests = 10;
ShaderModuleGetCompilationInfo(shaderModule);
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfo2Callback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo);
}));
FlushClient();
FlushFutures();
if (IsSpontaneous()) {
// In spontaneous mode, the callbacks can be fired immediately so they all happen when we
// flush the first callback.
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr))
.Times(kNumRequests + 1)
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
ShaderModuleGetCompilationInfo(shaderModule);
}
})
.WillRepeatedly(Return());
wgpuShaderModuleRelease(shaderModule);
FlushCallbacks();
});
} else {
// In non-spontaneous mode, we need to flush the client and callbacks again before the
// second round of callbacks are fired.
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr))
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
ShaderModuleGetCompilationInfo(shaderModule);
}
});
FlushCallbacks();
});
wgpuShaderModuleRelease(shaderModule);
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr))
.Times(kNumRequests)
.WillRepeatedly(Return());
FlushCallbacks();
});
}
}
} // anonymous namespace
} // namespace dawn::wire