| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <memory> |
| |
| #include "dawn/tests/unittests/wire/WireFutureTest.h" |
| #include "dawn/tests/unittests/wire/WireTest.h" |
| #include "dawn/wire/WireClient.h" |
| |
| namespace dawn::wire { |
| namespace { |
| |
| using testing::_; |
| using testing::InvokeWithoutArgs; |
| using testing::Mock; |
| using testing::Return; |
| |
| using WireShaderModuleTestBase = WireFutureTest<WGPUCompilationInfoCallback, |
| WGPUCompilationInfoCallbackInfo, |
| wgpuShaderModuleGetCompilationInfo, |
| wgpuShaderModuleGetCompilationInfoF>; |
| class WireShaderModuleTests : public WireShaderModuleTestBase { |
| protected: |
| // Overriden version of wgpuShaderModuleGetCompilationInfo that defers to the API call based on |
| // the test callback mode. |
| void ShaderModuleGetCompilationInfo(WGPUShaderModule s, void* userdata = nullptr) { |
| CallImpl(userdata, s); |
| } |
| |
| void SetUp() override { |
| WireShaderModuleTestBase::SetUp(); |
| WGPUShaderModuleDescriptor descriptor = {}; |
| apiShaderModule = api.GetNewShaderModule(); |
| shaderModule = wgpuDeviceCreateShaderModule(device, &descriptor); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)) |
| .WillOnce(Return(apiShaderModule)) |
| .RetiresOnSaturation(); |
| FlushClient(); |
| } |
| |
| WGPUShaderModule shaderModule; |
| WGPUShaderModule apiShaderModule; |
| |
| // Default responses. |
| WGPUCompilationMessage mMessage = { |
| nullptr, "Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8, 4, 6, 8}; |
| WGPUCompilationInfo mCompilationInfo = {nullptr, 1, &mMessage}; |
| }; |
| |
| DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireShaderModuleTests); |
| |
| // Check getting CompilationInfo for a successfully created shader module |
| TEST_P(WireShaderModuleTests, GetCompilationInfo) { |
| ShaderModuleGetCompilationInfo(shaderModule); |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _)) |
| .WillOnce(InvokeWithoutArgs([&] { |
| api.CallShaderModuleGetCompilationInfo2Callback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo); |
| })); |
| FlushClient(); |
| FlushFutures(); |
| |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, |
| MatchesLambda([&](const WGPUCompilationInfo* info) -> bool { |
| if (info->messageCount != mCompilationInfo.messageCount) { |
| return false; |
| } |
| const WGPUCompilationMessage* infoMessage = &info->messages[0]; |
| return strcmp(infoMessage->message, mMessage.message) == 0 && |
| infoMessage->nextInChain == mMessage.nextInChain && |
| infoMessage->type == mMessage.type && |
| infoMessage->lineNum == mMessage.lineNum && |
| infoMessage->linePos == mMessage.linePos && |
| infoMessage->offset == mMessage.offset && |
| infoMessage->length == mMessage.length; |
| }), |
| nullptr)) |
| .Times(1); |
| |
| FlushCallbacks(); |
| }); |
| } |
| |
| // Test that calling GetCompilationInfo then disconnecting the wire calls the callback with a |
| // device loss. |
| TEST_P(WireShaderModuleTests, GetCompilationInfoBeforeDisconnect) { |
| ShaderModuleGetCompilationInfo(shaderModule); |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _)) |
| .WillOnce(InvokeWithoutArgs([&] { |
| api.CallShaderModuleGetCompilationInfo2Callback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo); |
| })); |
| FlushClient(); |
| FlushFutures(); |
| |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, |
| Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr)) |
| .Times(1); |
| |
| GetWireClient()->Disconnect(); |
| }); |
| } |
| |
| // Test that calling GetCompilationInfo after disconnecting the wire calls the callback with a |
| // device loss. |
| TEST_P(WireShaderModuleTests, GetCompilationInfoAfterDisconnect) { |
| GetWireClient()->Disconnect(); |
| |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, |
| Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr)) |
| .Times(1); |
| |
| ShaderModuleGetCompilationInfo(shaderModule); |
| }); |
| } |
| |
| // Test that requests inside user callbacks before disconnect are called |
| TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDisconnect) { |
| static constexpr size_t kNumRequests = 10; |
| |
| ShaderModuleGetCompilationInfo(shaderModule); |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _)) |
| .WillOnce(InvokeWithoutArgs([&] { |
| api.CallShaderModuleGetCompilationInfo2Callback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo); |
| })); |
| FlushClient(); |
| FlushFutures(); |
| |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, |
| Call(WGPUCompilationInfoRequestStatus_InstanceDropped, nullptr, nullptr)) |
| .Times(kNumRequests + 1) |
| .WillOnce([&]() { |
| for (size_t i = 0; i < kNumRequests; i++) { |
| ShaderModuleGetCompilationInfo(shaderModule); |
| } |
| }) |
| .WillRepeatedly(Return()); |
| |
| GetWireClient()->Disconnect(); |
| }); |
| } |
| |
| // Test that requests inside user callbacks before object destruction are called |
| TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDestruction) { |
| static constexpr size_t kNumRequests = 10; |
| |
| ShaderModuleGetCompilationInfo(shaderModule); |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo2(apiShaderModule, _)) |
| .WillOnce(InvokeWithoutArgs([&] { |
| api.CallShaderModuleGetCompilationInfo2Callback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &mCompilationInfo); |
| })); |
| FlushClient(); |
| FlushFutures(); |
| |
| if (IsSpontaneous()) { |
| // In spontaneous mode, the callbacks can be fired immediately so they all happen when we |
| // flush the first callback. |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr)) |
| .Times(kNumRequests + 1) |
| .WillOnce([&]() { |
| for (size_t i = 0; i < kNumRequests; i++) { |
| ShaderModuleGetCompilationInfo(shaderModule); |
| } |
| }) |
| .WillRepeatedly(Return()); |
| |
| wgpuShaderModuleRelease(shaderModule); |
| FlushCallbacks(); |
| }); |
| } else { |
| // In non-spontaneous mode, we need to flush the client and callbacks again before the |
| // second round of callbacks are fired. |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr)) |
| .WillOnce([&]() { |
| for (size_t i = 0; i < kNumRequests; i++) { |
| ShaderModuleGetCompilationInfo(shaderModule); |
| } |
| }); |
| |
| FlushCallbacks(); |
| }); |
| |
| wgpuShaderModuleRelease(shaderModule); |
| FlushClient(); |
| FlushFutures(); |
| ExpectWireCallbacksWhen([&](auto& mockCb) { |
| EXPECT_CALL(mockCb, Call(WGPUCompilationInfoRequestStatus_Success, _, nullptr)) |
| .Times(kNumRequests) |
| .WillRepeatedly(Return()); |
| |
| FlushCallbacks(); |
| }); |
| } |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn::wire |