commit | c00163ba0925a7de0936a0b0c8385e1986ae5a4c | [log] [tgz] |
---|---|---|
author | Li, Hao <hao.x.li@intel.com> | Fri Apr 03 08:34:38 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Apr 03 08:34:38 2020 +0000 |
tree | 23eb0a9549f9eae015a946adf9ba784451078465 | |
parent | 2b24fab368ae39f1ef9df5cb3c3e756f5173dce1 [diff] |
Return error instead of crash if compile shader failed on D3D12 Bug: dawn:347 Change-Id: Id5cc8c9c7c3acf5daa6f17fd3235b584dd52d522 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18720 Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.