blob: 07a76be773390dad8a4d8b78e04330890770d472 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
vec2 x_10 = vec2(2500.0f, 3000.0f);
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1